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Old 07-07-2022, 05:57 PM   #731
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Summon Demon (count 10):

Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Seek Plant (or any spell of a College not already listed)
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Old 07-07-2022, 05:58 PM   #732
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Summon (Air) Elemental (or other Element) (count 8):

Purify Air (or other Earth, Fire or Water spell in accordance with Elemental)
Create Air (or other Earth, Fire or Water spell in accordance with Elemental)
Shape Air (or other Earth, Fire or Water spell in accordance with Elemental)
Air Jet (or other Earth, Fire or Water spell in accordance with Elemental)
Wall of Wind (or other Earth, Fire or Water spell in accordance with Elemental)
Windstorm (or other Earth, Fire or Water spell in accordance with Elemental)
Concussion (or other Earth, Fire or Water spell in accordance with Elemental)
Essential Air (or other Earth, Fire or Water spell in accordance with Elemental)
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Old 07-07-2022, 06:01 PM   #733
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Summon Shade (count 2):

Summon Spirit
Death Vison
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Old 07-07-2022, 06:02 PM   #734
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Summon Spirit (count 1):

Death Vision
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Old 07-07-2022, 06:05 PM   #735
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Sunbolt (count 6):

Sunlight [counts as a Light & Darkness spell]

Glow
Continual Light

Colors
Light

Remove Shadow (or any other Light & Darkness spell)
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Old 07-07-2022, 06:06 PM   #736
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Sunlight (count 4; [given as 6 in table]):

Glow
Continual Light

Colors
Light
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Old 07-07-2022, 06:10 PM   #737
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Suspend Curse (count 12):

Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foe (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Sense Danger (or any spell of a College not already listed)
Haste (or any spell of a College not already listed)
Death Vision (or any spell of a College not already listed)

Last edited by Curmudgeon; 07-08-2022 at 07:42 PM.
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Old 07-07-2022, 06:13 PM   #738
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Suspend Enchantment (count 11):

Enchant
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Seek Plant (or any spell of a College not already listed)

Last edited by Curmudgeon; 07-07-2022 at 06:31 PM.
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Old 07-07-2022, 06:17 PM   #739
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Suspend Magery (count 20):

Purify Air (any other Air College spell or if Seek Air is changed any spell of a College not already listed)
Seek Air (any other Air College spell or if Purify Air is changed any spell of a College not already listed)

Itch (any other Body Control College spell or if Touch is changed any spell of a College not already listed)
Touch (any other Body Control College spell or if Itch is changed any spell of a College not already listed)

Sense Emotion (any other Communication and Empathy College spell or if Sense Foes is changed any spell of a College not already listed)
Sense Foes (any other Communication and Empathy College spell or if Sense Emotion is changed any spell of a College not already listed)

Seek Earth (any other Earth College spell or if Shape Earth is changed any spell of a College not already listed)
Shape Earth (any other Earth College spell or if Seek Earth is changed any spell of a College not already listed)

Ignite Fire (any other Fire College spell or if Seek Fire is changed any spell of a College not already listed)
Seek Fire (any other Fire College spell or if Ignite Fire is changed any spell of a College not already listed)

Seek Food (any other Food College spell or if Test Food is changed any spell of a College not already listed)
Test Food (any other Food College spell or if Seek Food is changed any spell of a College not already listed)

Lend Energy (any other Healing College spell or if Recover Energy is changed any spell of a College not already listed)
Recover Energy (any other Healing College spell or if Lend Energy is changed any spell of a College not already listed)

Simple Illusion (any other Illusion and Creation College spell or if Illusion Disguise is changed any spell of a College not already listed)
Illusion Disguise (any other Illusion and Creation College spell or if Simple Illusion is changed any spell of a College not already listed)

Measurement (any other Knowledge College spell or if Tell Time is changed any spell of a College not already listed)
Tell Time (any other Knowledge College spell or if Measurement is changed any spell of a College not already listed)

Light (any other Light and Darkness College spell or if Colors is changed any spell of a College not already listed)
Colors (any other Light and Darkness College spell or if Light is changed any spell of a College not already listed)

Last edited by Curmudgeon; 07-07-2022 at 06:27 PM.
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Old 07-07-2022, 06:20 PM   #740
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Suspend Magic (count 9):

Suspend Spell

Counterspell [counts as any spell]
Purify Air (or any other spell)
Sense Foe (or any other spell)
Ignite Fire (or any other spell)
Seek Water (or any other spell)
Seek Earth (or any other spell)
Sound (or any other spell)
Simple Illusion (or any other spell)

Last edited by Curmudgeon; 07-07-2022 at 06:25 PM.
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