10-21-2014, 05:39 PM | #31 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Sword&Sorcery] Racial Selection
Not knowing the game style, could it be a magical accident or ultra rare natural object?
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10-21-2014, 06:50 PM | #32 |
Join Date: Mar 2008
Location: Austin, TX
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Re: [Sword&Sorcery] Racial Selection
If you want an object of high magic but without any presumption of good or evil, how about a floating mountain? It could be natural magic or a remnant from an ancient civilization. Either people were never capable of that level of magic (it's a natural artifact) or they've lost that ability (it's a product of an ancient civilization). Either way, it's not good or evil; it just is. That way, it's just background flavor to set the tone for a magical world where PCs aren't magically capable.
Just a thought. :)
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10-22-2014, 03:16 AM | #33 | |||
Join Date: Jul 2006
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Re: [Sword&Sorcery] Racial Selection
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Plus, you could include the occasional "dead end" gate: the one to the city that's now underwater, the one that opens onto a ledge on a cliffside because the rest of the building that it was in has fallen into the ravine below ... that sort of thing. Mainly because the PCs may feel railroaded if every key they find "just happens" to take them to the next dungeon. Quote:
Also, in the spirt of the Aftermath games ... why stop at having your flying city hidden in the mountains? Put the damned thing in orbit. That should really wig any medieval character... |
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10-22-2014, 04:22 AM | #34 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Sword&Sorcery] Racial Selection
I think I'm afraid it'll make magic commonplace. After a while, a floating sky-city is just "that blob in the air". Am I wrong?
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10-22-2014, 04:37 AM | #35 | |
Join Date: Jul 2006
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Re: [Sword&Sorcery] Racial Selection
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Having them zipping about everywhere gets into a sort of magitech 50s sci-fi, but one can be a plot device or an Ozymandias monument. |
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10-22-2014, 05:24 AM | #36 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: [Sword&Sorcery] Racial Selection
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ETA: The mysterious and brilliant vizier known as "The Man Behind the Curtain" who not-so-secretly runs the Sultan's court is no man at all, rumor has it. He speaks in different voices as it suits his whim, sounding like a mighty warrior when he wishes men to cower, like a beautiful woman when he wants to seduce, or even like a wild animal at times when his ire is aroused. It is said that he retains the voices of those whose souls he has devoured, but he spoke to me once with my own... S&S Parrot People [60]: Attributes: ST -3 [-30]; DX +1 [20]; IQ +1 [20]; Secondaries: SM -1 [0]; Basic Speed -0.25 [-5]; Perception +1 [5]; Advantages: Claws (Sharp) [5]; Flight (Winged -25%) [30]; Language Talent [10]; Mimicry [10]; Peripheral Vision [15]; Striking ST +2 [10]; Teeth (Piercing Beak) [1]; Perks: Piercing Voice [1]; Disadvantages: Ham-Fisted x1 [-5]; One Arm [-20]; Short Arm x1 [-5]; Quirks: Agoraphile [-1]; Proud [-1]; Notes: Talent (Smooth Operator), Jealousy, Compulsion (Lying), Low Tech, and Enemies are common but not required. Truthfulness and Sense of Duty are uncommon. If this species becomes well-known in the setting, they'll probably develop a Reputation for treachery before long. Last edited by Gold & Appel Inc; 10-23-2014 at 06:03 AM. |
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10-22-2014, 05:56 AM | #37 | |
Join Date: Jul 2007
Location: West Virginia
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Re: [Sword&Sorcery] Racial Selection
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10-22-2014, 05:58 AM | #38 | |
Join Date: Jul 2007
Location: West Virginia
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Re: [Sword&Sorcery] Racial Selection
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10-22-2014, 10:12 AM | #39 | ||
Join Date: Mar 2008
Location: Austin, TX
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Re: [Sword&Sorcery] Racial Selection
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That's how I would use it - purely an artifact from a bygone age, there to remind everyone that they live in a fallen world. Quote:
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10-22-2014, 03:47 PM | #40 |
Join Date: Jul 2007
Location: One Mile Up
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Re: [Sword&Sorcery] Racial Selection
Thanks!
Many a rumor abounds concerning the pirate captain known as Birdman Jack in the port cities of the Harrowing Straight. They say he's a brilliant tactician at sea, that he's survived four shipwrecks, that he's sailed around the world in his newest frigate, the Polly, and speaks a dozen languages. Nobody except his crew of cutthroats sees the face of the Birdman and lives, but I spoke to a man who knows a man whose brother is a wizard who summoned the ghost of one of his victims, once, so listen close: When he interrogates a captive, it is in a cabin lit by a single candle and he stands just out of view, allowing his victims to almost see him out of the corner of one eye. His voice is smooth, cultured, and educated when he desires; rough and crass with a seaman's dialect when more appropriate. His personal stores, stacked in his cabin, have little in the way of salt meat and hardtack, consisting mainly of dried fruit, rum, and barrel after barrel of seeds. They are curiously free of bugs. On his shoulder rides some kind of homunculus, a tiny man with a high-pitched voice that speaks semi-intelligent malevolence... Last edited by Gold & Appel Inc; 10-22-2014 at 04:00 PM. |
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races, sword & sorcery |
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