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Old 12-08-2013, 06:32 PM   #1
Onkl
 
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Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
Default Generic Kit Cards

Hi guys

Ever since reading through Navy SEALs in Vietnam, I can't get the idea of generic Kit Cards out of my head.

I've created Kit Cards for
  • Melee Weapons
  • Shields
  • Ranged Weapons
  • Armors (Two Kinds)
  • Generic Equipment
  • Vehicles
  • Spells
  • RPM Rituals
  • Mass Combat Element

There is also a bigger Equipment Card included which is intended to give a player - if combined with weapon (and shield) cards - a general overview of the combat capabilities of a character.

I suggest you print it out on very thick paper or cardstock and cut the individual cards out. They are meant to be filled out by hand.

Every and any constructive criticism is very welcome. I would love to get some feedback and what you would love to see included, added, modified or deleted.

These haven't been playtested so far and I'll only get to test them out next Wednesday.

Still, here goes:

UPDATED 2020.10.01.01.05

Kit Cards v0.92.pdf

Cheers

Onkl

Last edited by Onkl; 09-30-2020 at 05:06 PM. Reason: v.92: Added Backpack without content at the end.
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Old 12-08-2013, 07:49 PM   #2
The Benj
 
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Default Re: Generic Kit Cards

Sounds very handy! I'll take a peek. :)
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Old 12-08-2013, 07:53 PM   #3
doulos05
 
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Default Re: Generic Kit Cards

Omg wow. These are quite useful. I especially like the mass combat cards because they'd be useful for the tactical mass combat rules in pyramid.
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Old 12-08-2013, 08:24 PM   #4
adm
 
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Default Re: Generic Kit Cards

Those do look rather useful.
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Old 12-08-2013, 11:35 PM   #5
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Default Re: Generic Kit Cards

Quote:
Originally Posted by Onkl View Post
I've created Kit Cards for Ranged Weapons, Melee Weapons, Generic Equipment, Armor, Vehicles and Shields. I have also made a Card to represent an Element for Mass Combat and included it as a Bonus.
Awesome nifty.

Any chance of adding a Spell Card? Something with a space to include a plain-English "what this spell does" along with the usual crunchy bits would be lovely.
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Old 12-09-2013, 12:06 AM   #6
DangerousThing
 
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Default Re: Generic Kit Cards

Thanks much!
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Old 12-09-2013, 06:18 AM   #7
Onkl
 
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Default Re: Generic Kit Cards

Quote:
Originally Posted by CraigM View Post
Awesome nifty.

Any chance of adding a Spell Card? Something with a space to include a plain-English "what this spell does" along with the usual crunchy bits would be lovely.
Done, the Kit Cards now include Spell Cards for the standard Magic System as well as Ritual Cards for RPM.

Kit Cards v0.7

Before you ask: I will release the sourcefile once I got some playtesting feedback. As InDesign unfortunately does not support making tables PDF fillable automagically, I would have to do that by hand which is tedious work. I'll see how this goes and wheter I want to invest time to make it PDF fillable.

Last edited by Onkl; 12-09-2013 at 07:12 AM.
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Old 12-09-2013, 08:39 AM   #8
Onkl
 
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Default Re: Generic Kit Cards

  • Added a second Armor Card for those who want more flexibility, eg. for low-tech detailed armor.
  • Added a bigger Equipment Card which is intended to give a player - if combined with weapon (and shield) cards a general overview of the combat capabilities of a character.

Kit Cards v0.8

Cheers

Onkl
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Old 05-26-2016, 12:06 AM   #9
flyingwombat
 
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Default Re: Generic Kit Cards

They look great! Do you have a form version?
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Old 05-26-2016, 01:35 AM   #10
Warlockco
 
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Default Re: Generic Kit Cards

Thanks, should be useful once I get my AtE Fallout style campaign running if it ever gets off the ground.
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