12-19-2019, 03:40 PM | #1 | |
Join Date: Jul 2011
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[RPM] Counterspelling magic items
Thaumatology: Ritual Path Magic (pg 33) says:
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He's got the cp and wants to attune to it, however, he has no Magery or Thaumatology skill, so his maximum conditional spells are... a) Equal to his Thaumatology default (IQ-7)? b) Non-existent and he can't use magic items until he puts a point in Thaumatology? c) Something else? A few days later, he's set upon by dark wizards who have prepared a counterspell against his sword. - What does this counterspell look like? A counterspell usually is lesser destroy magic + the energy of the spell to be countered. Is this the CP cost of the sword? Does the wizard need to pay for duration, subject weight, or anything else? - Magic vs. Magic (RPM Pg. 24) says the sword resists using the Path skill used to cast the spell in the first place; does this require reverse-engineering the ritual necessary to imbue such a sword? Eyeballing it, Greater Strengthen (Body? Matter? Both?) to add 50 cp of advantages permanently would require quite a high Path skill! - Assuming the sword fails its resistance roll, how long is it dispelled for? Permanently until Cohen can get the sword re-enchanted? Minutes equal to margin of victory, like Neutralize? As much duration as the wizard pays for? If they don't pay for duration, is it just a single second? Last edited by GarenLiLorian; 12-19-2019 at 05:58 PM. Reason: Math error! |
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12-19-2019, 05:31 PM | #2 |
Join Date: Feb 2016
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Re: [RPM] Counterspelling magic items
It would be his default and, since Cohen probably has IQ 12, that would give him 5 conditional spell slots. The energy cost of a magical item is probably 25×CP, as each CP requires 25 days of enchantment and slow and sure enchantment is one energy per day, so a 20 CP magical item would likely effectively be a 500 energy spell. The total modifier is -65% by the way, so the sword is worth 18 CP.
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12-19-2019, 05:57 PM | #3 |
Join Date: Sep 2007
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Re: [RPM] Counterspelling magic items
For counterspelling, since the bound magic items are built (mechanically) as Advantages, I'd calculate the cost to grant the same Advantage with Altered traits (RPM 16) -- +1 energy per CP as the base cost. If the item is granting you some Advantage, presumably it's doing so via Altered Traits.
You might also work up a spell that produces the same effect as the Advantage, but without using Altered Traits, and use its cost as the energy you have to counterspell, but that seems like more work. I'd let enemy mages counter one effect at a time, if the item grants multiple effects, and they want to be selective for some reason. If they've got the mojo, I'd also them them shut down multiple effects or the entire item with one spell. You might feel that shutting down an item should be an all-or-nothing affair. |
12-19-2019, 06:36 PM | #4 | ||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Counterspelling magic items
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Typical Casting: Greater Destroy Magic (5) + Altered Traits, Negate Sword (4) + Duration, 10 minutes (1) + Range, 2 yards (0) + Subject Weight, 10 lbs. (0). 30 energy (10x3). Quote:
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12-19-2019, 08:36 PM | #5 | |
Join Date: Jul 2011
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Re: [RPM] Counterspelling magic items
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12-19-2019, 09:14 PM | #6 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Counterspelling magic items
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