04-04-2019, 07:29 AM | #11 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Innate Attack with No Half Damage Range
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04-04-2019, 07:58 AM | #12 | |
Join Date: Jun 2007
Location: Southern New Hampshire
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Re: Innate Attack with No Half Damage Range
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I just noticed "Melee Attack" too. Considering it changes some of the values it might still be balanced, but if you take Melee Attack with a reach of 1 or 2, it's worth -25%. I guess for the shorter range, you get the ability to parry with it. |
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04-04-2019, 09:06 PM | #13 |
Join Date: Aug 2018
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Re: Innate Attack with No Half Damage Range
Take the additional -5% for "cannot parry" to make a closer comparison.
The lower value as a limitation I think is because Melee allows so many things that Ranged doesn't, like being able to get a +4 instead of a +1 to hit with AOA:Determined, being able to add damage using AOA Strong, being able to Feint, and get up to +3 to hit using Evaluate (or get +4 to hit using Telegraphic Attack as of MA) Of course, the offset to that is people can now parry your attacks... To balance out that, you really should take the "Blockable" and "Parryable" limitations to get a truer comparison of Ranged v. Melee. Which really makes the maneuver-based benefits of it seem to be worth a LOT. |
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1/2d, innate attack, nuisance effect, range is actually 5 yards, reduced range |
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