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Old 04-04-2019, 07:29 AM   #11
ericthered
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Default Re: Innate Attack with No Half Damage Range

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Originally Posted by kdtipa View Post
whoops... forgot that x10 increased range for only 1/2 d would be +15%. There's still no 4th level of reduced range. But if we include the cost fix and the made up level of reduced range, the result would be...

net cost change: -25%
range changes: half and max range brought to 5 yards.

That's the price I got with my ignoring of the "no reducing only max range".
The ban on reducing only the max range is a little strange when you realize the whole range scheme is mathematically consistent and it doesn't matter how you get to the desired point.
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Old 04-04-2019, 07:58 AM   #12
kdtipa
 
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Default Re: Innate Attack with No Half Damage Range

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Originally Posted by ericthered View Post
The ban on reducing only the max range is a little strange when you realize the whole range scheme is mathematically consistent and it doesn't matter how you get to the desired point.
Yeah... it's definitely strange.

I just noticed "Melee Attack" too. Considering it changes some of the values it might still be balanced, but if you take Melee Attack with a reach of 1 or 2, it's worth -25%. I guess for the shorter range, you get the ability to parry with it.
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Old 04-04-2019, 09:06 PM   #13
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Default Re: Innate Attack with No Half Damage Range

Take the additional -5% for "cannot parry" to make a closer comparison.

The lower value as a limitation I think is because Melee allows so many things that Ranged doesn't, like being able to get a +4 instead of a +1 to hit with AOA:Determined, being able to add damage using AOA Strong, being able to Feint, and get up to +3 to hit using Evaluate (or get +4 to hit using Telegraphic Attack as of MA)

Of course, the offset to that is people can now parry your attacks...

To balance out that, you really should take the "Blockable" and "Parryable" limitations to get a truer comparison of Ranged v. Melee. Which really makes the maneuver-based benefits of it seem to be worth a LOT.
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1/2d, innate attack, nuisance effect, range is actually 5 yards, reduced range

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