10-17-2013, 07:49 AM | #11 | |||||||
Join Date: Mar 2013
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Re: Three questions about Summonable Allies
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1. If the ally is stronger than the PC, then why isn't the story about the ally instead of the PC? 2. I have no idea who Barthimaeus is. Is this series written after the advent of DnD? But back to #2. Most fiction about the summoning of very strong demons has long showy rituals. Not to mention that these demons are usually held against their will (a -50% limitation). Just to let you know my mindset, I'm 55 years old, and have seen enough horror in the real world. When I was young I've ran enough games where the players were murder hobos; I got sick of it. Now if I go to the trouble of running a game, then I require the PCs to play heroes. And heroes don't keep slaves (unwilling allies) and they don't deal in demons (both of those can be mitigated with a good enough back-story - for instance, you could check out the book _Practical Demonkeeping_ by Christopher Moore). I would require any PC who does this to use a varient of the Horror corruption rules and to negotiate with me how an unwilling "ally" can escape and what the consequences would be (I would give further limitations for this depending on how difficult it is to keep the demon in line). Quote:
In the case of #2 I would require a good story as to why the character had a slave following him all the time. And I don't remember any pre-rpg fiction that had *allies* following them except occasionally ghosts. Usually they weren't helpful. I would love to be corrected about the fiction; if I haven't read it I'd like to and if I have read it I might like to. Quote:
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I think that there should be a timing limitation based on how long it takes for a summonable ally takes to arrive. I don't know why they didn't put it in the rules. From a reading of the rules, I would have said that it arrives close in both space and time, unless you want a limitation that causes a delay. My reading of RAW would imply a delay of up to a minute, with rare times that are longer (perhaps up to an hour because your demon is busy). Again, that would be spelled out as much as possible in advance, though perhaps not in full detail because the PC might not know all the details until they happen. I do think that when you want a summonable spirit, it should arrive fairly promptly under RAW unless you have a limitation for the delay. Just pulling this from the air:
Perhaps that is the time it takes for the ritual to summon the being; perhaps its how long it for it to stroll slowly down to you. I also think that there should be limitations for costs of summoning. Perhaps summoning a powerful demon requires an unbaptised baby (-30%) or a virgin princess (-60%). An Angel might want you to have done a deed of pure valor first or to have purified yourself in the water of a sacred spring. I'm just pulling numbers out of the air here, I haven't thought about them much.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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10-18-2013, 06:54 AM | #12 | |
Join Date: Jun 2010
Location: Germany
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Re: Three questions about Summonable Allies
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But we are dealing with a generic system, a system where someone can easily say: "I am the mute support droid who solves technical problems and such" or "I am a sentient animal who is great at physical tasks and fighting but has the ongoing problem of not being treated like anything but a normal animal in social situations". Thus, wanting to be a frail summoner who fights by calling powerful spirits works just as well. So, about fictional examples: First, as said, there is the Bartimaeus series (http://en.wikipedia.org/wiki/Bartima...%29#Bartimaeus), in this case, summoner and summonee are actually coprotagonists with switching points of view. Then, when we go East, we get a lot of examples from manga and anime. The Manga / anime tactics follows the exploits of a Taisho Era exorcist who has two Yokai as his personal servants due to controlling them by name, one a rather humble fox spirit who doubles as a housekeeper, but on the other hand, an extremely powerful Tengu who only would work as a 150% ally. Series such as Shaman King would be further examples, also the Pokemon franchise (Pokemon have great powers while their human trainers are perfectly normal), Yuna, the summoner from Final Fatasy X, the entire shin meami tensei series might or might not count, as at least technically, demons need to be of lower level than their summoners (which can be altered and also does not change that demons can easily be more powerful even at an equal level). If we go into non summonable allies too, most of the books featuring dragonriders (Pern, Eragon, Temmeraire) only work with such powerful allies and the protagonist is usually the human rider, even if the dragon is very much a core element of such stories. Also, those kind of allies must not always be unwilling, they can often be for sure, in the Bartimaeus example, it is a rather odd combination as he is unwilling but very much unable to disobey in most cases - and in some flashbacks, we see a case of him and other demons serving as normal allies, with either unwilling or minion, due to a genuine friendship with their summoner. But I do see that the root issue is a rather common one: Power Gaming suspicion. I have seen it done to death in a system I used to play before GURPS (The Dark Eye, German fantasy Roleplaying system with a defintie trend towards low magic / low power) and honestly, I find it rather silly. If you have players like that, no kind of system will take away your job of making sure they are kept in check. GURPS however needs to be what it is supposed to be, generic and universal. As such, GM panic over the ever present power gamer should be served by marking the abilities which can be easily abused, as it is rather nicely done in HERO actually (one of the things I like about it, even though I don't think I'd switch over after already having invested much in learning and teaching people GURPS), but not by removing things that should be possible. It is the same with, say, cosmic, it is meant to allow abilities that you sometimes DO need, but any kind of cosmic enhancement needs to be used with great care. Same with allies, same with any other inherently very powerful trait. For insubstantial allies or ones hiding in an item, Pokemon, Magi Labyrinth of Magic, Shaman King (I think it does qualify), Hikaru no Go (but much less powerful) and a few more. As I think you realize, it is overall much more popular in eastern media, but, I dare say, that is exactly because most western gamers are more into being the big, uber macho guy with super combat skills and all than being weak and having a strong friend. ...which I actually find extremely annoying as I cannot really identify with that sort of uber masuclinity and don't really want to either, but that as a sidenote. And, yes, minion is essentially a better loyalty, it means the minion puts up with anything, like a slave or a machine and, yes, working your ally to exhaustion is problematic, whether you have minion or not, but that is kind of besides the point. I rarely encountered any player ever who did abuse his minions unless they were the kind of mindless constructs (zombies and skelleton warriors) where this is unproblematic anyway, but I think my experience is a bit different as I never, even in the teenage years, had any real "band of murderers" group as usually, they tended to rather pick fights among themselves than terrorize the surrounding... I personally think that the +250% instead of +100% is more of an extreme prevention strategy to make the concept less attractive, but I think it shoots over the goal by also harassing anyone with such a concept. GURPS usually advises to build an ability by making it mirror the workings as closely as possible with the rules, as simple as possible and with the cheapest available built in case of a power that does not clearly map to any advantage in the book. Allies with summonable is a very easy way to model the helper from nowhere, but if it ends up being more expensive than a solution closer to what actually happens in the concept (say, the pokemon being shrunk / datafied to fit into a ball, the ally jumping over from another plane, etc. it isn't really a step into the right direction. I think if the problem is allies being abused, then do change their cost, maybe abolishing the fixed price in favour to one proportional to the players point total (as is done in HERO for example) or something of that nature, or just preventing the "low frequency of appearance summonable ally summoned over and over till he stays for good" by letting an adventure move so fast that one day without the ally is a serious liability, or make more situations where sending him away is the best course. Making a summonable ally almost twice the price (+250% instead of +100%) seems unnecessary and seems to at least not have been the general conesensus at the time when the pyramid article I quoted was written. As a GM with two players using summonable allies in some way, I can of course always just say: "screw the official rules, I have got mon, erh, the game master chair", but I personally do think that this kind of rule punishes the players the most who DO care about balance, official rulings and such while I think those just playing by the books and not checking the unofficial FAQ and such will just blissfully remain ignorant and likely handle it the way many people seem to have understood it before... For the last part, I admit, I would prefer a baseline that makes it work with stuff like preparation required, takes extra time, costs fatigue, maybe onset and trigger best... Your suggestions about sacrificing a baby or doing a deed of valour sound clearly like a trigger. Also, I think something like maximum duration or minimum duration could work for an ally, but, to be honest, not at the current values, those modifiers seem really broken for anything but perhaps the base cost of alternate forms... |
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10-19-2013, 05:44 AM | #13 | ||||||||||||||
Join Date: Mar 2013
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Re: Three questions about Summonable Allies
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If anybody wanted to play such a summoner in one of my games, there would have to be a lot of negotiation especially because I'm running a Science Fantasy campaign. For instance, would a demon bound on Planet X be able to even *hear* a summons on Planet Y? The place where spirits live in the DJverse is a place that has location, which means that even a spirit can't just jump between systems. Either the player would have to come up with another idea or we'd have to figure out (together) how to get around this. Quote:
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However, I have watched a few episodes. When the kid acquires a new pocket monster, he has to catch it and either convince it to be bound, trick it, or force it somehow. Quote:
Dragons would not be constantly available, but might have other problems; a dragon who lost their rider often suicided and likewise the reverse. Then there were the fun shoulder-dragons which were more useful eventually. Quote:
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Usually in my games I have my players describe their characters to me and I negotiate with them over how their background and abilities fit into the world (sometimes changing my world background to accommodate the player). Then I create the player and show them the character sheet, and there is another option to negotiate because I might have misunderstood what the player wanted. So I don't worry about power gamers. Quote:
However, I've never had a player with a human ally, and most people treat animals fairly well. Quote:
For instance, an ally of 100% of your CP is 5 points. If he's supernatural and there constantly (there is a recommendation that constantly not be used for normal allies) then he's a 25 point ally. Then you apply the enhancements and limitations to the 25 points. Sometimes the math comes out the same, but sometimes it doesn't depending on the system used. Quote:
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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Tags |
allies, dungeon fantasy 9, summonable |
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