12-22-2019, 12:16 AM | #11 |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: [Disasters: Hurricane] Skill of the Week: Search and Rescue
[QUOTE=evileeyore;2301277]What part of Fiber Crafts (Underwater) is a joke to you sir!
One of my friends and a regular player in my GURPS convention games has a master's degree in fiber arts (I think that's what it's called), but she said she's never done it underwater. (She got asked that a lot.)
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
12-22-2019, 12:21 AM | #12 | |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: [Disasters: Hurricane] Skill of the Week: Search and Rescue
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
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12-22-2019, 12:24 AM | #13 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Disasters: Hurricane] Skill of the Week: Search and Rescue
I bet the most of the debate could have been countered by just calling it Professional skill. But then some might complain it had too much utility and stepped on other skills, so who knows.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
12-22-2019, 12:32 AM | #14 | |
Join Date: Aug 2004
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Re: [Disasters: Hurricane] Skill of the Week: Search and Rescue
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In fact: not only do I not have a problem with this; I'd like to see it generalized and formalized. Professional Skills that are Average would continue to work as written; but these new rules for Professional Skills that are Hard would operate like a poor man's Wildcard Skill: bundle several suitable skills in a manner similar to how you pick the skills for a Wildcard; but you don't get to pick as many (say, four or five), you must make all of them conditional (PU7: Wildcards, p.8) in a way that fits the theme of the new skill, and there are no Additional Benefits: unlike true Wildcard Skills, these skills would not carry an implied cinematic nature. Oh, and no Very Hard skills without bumping the difficulty up to Very Hard. Frankly, I wonder how many of the existing skills could be reclassified as this new kind of “Professional Skill”. |
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12-22-2019, 04:19 AM | #15 | |
Join Date: Oct 2007
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Re: [Disasters: Hurricane] Skill of the Week: Search and Rescue
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There's actually nothing RAW that prohibits a specific Professional Skill from being an amalgamation of facets of multiple skills, as long as it also offers something none of those skills offer. It might not have been the intention, but it's not against the skill description for a Professional Skill to use aspects of other skills. But if it's only facets of other skills, then IMO it should not be a single unified skill but anyone with that profession should have those skills as actual skills (unless incompetent). |
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12-22-2019, 04:39 AM | #16 |
Join Date: Aug 2004
Location: U.K.
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Re: [Disasters: Hurricane] Skill of the Week: Search and Rescue
I'd have called it a Professional Skill, and allowed it if only to operate standard S&R gear and operational protocols (just as Soldier and Crewman cover protocols and operation of standard gear in their specific contexts). But yes, I think a Hard skill with broad applicability is a bit bloat-y.
Looking at the Wings of the Rising Sun templates -- I don't think that they need this because they have long skill lists that together cover just about everything that this can cover. (Mind you, there might have been a case for also giving them PS: Firefighter as an option.) The fact that few characters will have every skill that is required to render this one superfluous is justifiable at least at the gamist level; it preserves niche protection and character variation. If everyone is a trained rescue operator, but Fred knows Architecture and Jane can fly the team aircraft and Kim knows Hazmat protocols, the PC group is a lot more interesting than if everyone has exactly the same single broad skill.
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12-22-2019, 05:56 AM | #17 |
Join Date: Aug 2004
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Re: [Disasters: Hurricane] Skill of the Week: Search and Rescue
If you mean using Search and Rescue as a blanket replacement for Observation, Tracking, Navigation, whatever comes up . . . that's not quite how I see it. That is, my interest is in what is does that isn't addressed by existing skills. That's what I'd want to use it for.
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
12-22-2019, 08:02 AM | #18 | |
Join Date: Aug 2013
Location: Niterói, Rio de Janeiro, Brazil
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Re: [Disasters: Hurricane] Skill of the Week: Search and Rescue
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I'm with Alden on this one: maybe a single skill that encompasses everything you need for this profession is a simple and quick solution. Skills with similar concepts already exist, such as Professional Skill, Soldier, etc.
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12-22-2019, 08:27 AM | #19 | |
Join Date: Aug 2007
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Re: [Disasters: Hurricane] Skill of the Week: Search and Rescue
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Search is even less relevant. That's for finding conceled objects at very close ranges, usually touch. So you're looking for Gurps' Skill for trained visual Perception at medium and longer ranges and I can't think of another applicable one. It might be there's nothing but Per and Acute Vision.
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Fred Brackin |
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12-22-2019, 08:53 AM | #20 | |
Join Date: Aug 2004
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Re: [Disasters: Hurricane] Skill of the Week: Search and Rescue
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That's what Search and Rescue would cover (if I were designing it): whatever relevant knowledge and experience aren't covered by existing skills. As long as some reasonably specific examples of these exist, then I'm on board with the skill as valid. As far as I know, we're on the same page there. But there's the question of whether a skill like Search and Rescue should replace existing relevant skills. To each his own, but my thought is "well, sure, replacement sounds fine when the GM wants something quick and easy to roll against". In the same way the game suggests making daily outdoor survival rolls against Survival skill - really, Naturalist and Fishing and Weather Sense and all sorts of skills should be coming into play, but as a quickie test of survival (the wide-ranging task), a roll against Survival (the game skill) is nice and easy. But for any detailed usage, like a search and rescue campaign, I'd want individual skills to matter. Otherwise, how would you build a rescue team? Every member takes Search and Rescue skill. Done. Not much fun. For a game that dives into the topic, I'd like to see that team composed of the expert tracker (Tracking), the master survivalist (Survival, Naturalist, etc.), the crack doctor (a bunch of med skills), and so on. All with at least a little Search and Rescue added, sure, but also one PC with very high Search and Rescue skill. That character would take the lead in key tasks not covered by the other skills.
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
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search and rescue, skill of the week |
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