07-31-2012, 12:59 PM | #11 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Martial Arts] Berserkergang
If Beserk isn't appropriate is Controllable Disadvatage: Berserk? What about fear related traits? Berserkers should be fearless. I'd consider Fearlessness, Unfazeable and Brave as at least optional.
If it's meant to allow feats like the infamous "font of glory" then I think it needs to be more than just High Pain Threshold and a bonus to Will. How about an autohypnosis technique with High Pain Threshold as a prerequisite that can substitute a HT or Will based roll (as appropriate) for resistance rolls, fright checks, knockdown rolls, and consciousness rolls while in a trance? |
07-31-2012, 02:53 PM | #12 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [Martial Arts] Berserkergang
Berserk is explicitly disallowed as a Controllable Disadvantage. (Otherwise there'd be major balance issues -- having all of the benefits of being berserk but with the ability to snap out of it with ease is too good for a perk.)
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07-31-2012, 03:16 PM | #13 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [Martial Arts] Berserkergang
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The problem isn't that Berserk is too powerful for a perk (if that were the case, it'd be too powerful for a disadvantage and we should be discussing it as a 0 point feature or as an advantage). The problem is that it shouldn't work under the blanket conditions of the Controllable Disadvantage (for example, you can snap out of it at any time). Make it work like the SC 15 version (ie, you can only snap out of it when forcibly restrained or when you've defeated a "foe") and I think it's fine as a perk. Call it something else, because it really is its own creature with specialized rules, but I don't think it's inappropriate, in this form, as a perk. (If you SERIOUSLY don't think it's acceptable as a perk with some kind of limitations associated with it, then please, show us what the advantage version SHOULD cost, because this sort of thing comes up often enough. It'd be nice to see some actual numbers assigned to it, rather than just being told "It's too powerful!" If you think it's 5 points or 10 points, say so)
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07-31-2012, 03:34 PM | #14 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Martial Arts] Berserkergang
Berserk grants:
High Pain Threshold[10] Hard to Subdue 4 [8] Hard to Kill 4 [8], Limited: only delays death All with a drawback of 'must all-out attack every turn' and 'cannot reliably tell friend from foe'. |
07-31-2012, 05:54 PM | #15 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Martial Arts] Berserkergang
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The rest of my suggestions still seem valid. :) |
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08-01-2012, 12:35 AM | #16 | ||||||
Join Date: Oct 2007
Location: Vermont
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Re: [Martial Arts] Berserkergang
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I could have kept it as a meta-trait easily enough: Will +1 and High Pain Threshold (Costs Fatigue, Immediate Preparation Required, Requires Skill Roll (Auto Hypnosis), Temporary Disadvantage (Reduced IQ). But it seemed much more satisfying to me to make it a technique of Autohypnosis because the description of the martial art seemed to focus so much on "meditation" and "wod" (basically their version of Chi) as being the central focus of the training. Just eyeballing it, the above Meta-Trait would cost less than improving the Technique all the way, and much less than buying Autohypnosis up to a decent level. It's also, IMHO, less elegant. Quote:
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Also, can you tell me more about this "font of glory"? Google fails me.
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08-01-2012, 12:42 AM | #17 | |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: [Martial Arts] Berserkergang
sorry - I was elsewhere. But the best soap needs the best ingredients.
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Re Style Skills: you could easily excuse Karate and Judo - it's a modern style and you've mentioned techniques bleeding in from MMA. But I understand your choice - K&J have good defences but B&W are simpler and more directly offence oriented.
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08-01-2012, 04:19 AM | #18 | |
Join Date: Oct 2007
Location: Vermont
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Re: [Martial Arts] Berserkergang
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People who want Karate or Judo simply supplement their Berserkergang training with other martial arts.
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08-01-2012, 12:30 PM | #19 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Martial Arts] Berserkergang
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08-01-2012, 08:37 PM | #20 | |
Join Date: Oct 2007
Location: Vermont
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Re: [Martial Arts] Berserkergang
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I'd say you would just need High Pain Threshold (or Berserker Trance), Hard to Subdue (possibly with Only During Berserker Trance), and On The Edge. That way, you'd be able to ignore the shock penalties, resist Knockdown, and actually capable of considering killing yourself to kill your enemy. Come to think of it, would Berserker Trance still be balanced if it included a few levels of Hard to Subdue--and perhaps On The Edge is a better drawback than -2 IQ (which is really -2 IQ!).
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Tags |
berserk, berserker, martial arts, style |
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