04-19-2010, 10:04 PM | #11 | |
Join Date: Oct 2009
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Re: Tactical Shooting Positions
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Technically though, there isn't any real problem with that position; since GURPS assumes you don't Aim your shot, per say, there doesn't seem to be a reason not to hold it like that; if the gun's pointing than your Skill can do the rest. |
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04-19-2010, 10:20 PM | #12 | |
Join Date: Jan 2010
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Re: Tactical Shooting Positions
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And if we're getting into absurd ways to fire a gun: http://forums.animeseed.com/gallery/...-18-2009-3.png |
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04-19-2010, 11:02 PM | #13 | |
Join Date: Oct 2009
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Re: Tactical Shooting Positions
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04-19-2010, 11:14 PM | #14 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Tactical Shooting Positions
How about a +1 to Intimidation against those that don't know better, much like how Overconfidence grants a reaction bonus to the naive?
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04-20-2010, 12:02 AM | #15 |
Join Date: Oct 2009
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Re: Tactical Shooting Positions
Actually I've been wondering; the rules on Shtick I find vastly confusing (me and GURPS have different understandings of the term 'advantage' apparently), but you could take Shtick: Firing Gun Sideways Doesn't Impede Shooting, right?
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04-20-2010, 12:11 AM | #16 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Tactical Shooting Positions
Absolutely. Shtick is basically the "cool, yet impractical or impossible cinematic trademark is now doable" Perk.
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04-20-2010, 12:35 AM | #17 | |
Join Date: Oct 2009
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Re: Tactical Shooting Positions
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Would 'throw my sword up and catch it on my back-sheathe' be a Shtick? It seems harmless enough but it'd leave both my hands free immediately; I can't tell what GURPS considers 'cool' or 'advantageous'. I think it means 'this just looks cool, no bonus', or it's supposed to prevent things like 'Shtick: Always Shoots The Head'. |
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04-20-2010, 12:38 AM | #18 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Tactical Shooting Positions
The GM would have to say shooting sideways bestows a penalty, in order to make the Perk worth it.
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04-20-2010, 12:44 AM | #19 |
Join Date: Apr 2010
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Re: Tactical Shooting Positions
There are some excellent Perk suggestions in expansions.
Quick-sheathe allows sheathing your weapon as a ready action (instead of using a few seconds bothering with the scabbard or holster). Flicking the blood off your blade is also a perk that grants an intimidation check if the GM allows it. So, Perks do give you small advantages, they're just usually very specialised and don't come into play that often.
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Morten Havmøller Laursen -For great justice! |
04-20-2010, 02:17 AM | #20 | ||
Join Date: Oct 2009
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Re: Tactical Shooting Positions
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