11-27-2020, 11:53 PM | #21 | |
Join Date: Jul 2014
Location: New Zealand.
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Re: Crop selection
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There lies the path that includes calculating vinager production, salt availability and ceramic wear and tear calculations.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
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11-28-2020, 11:08 AM | #22 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: Crop selection
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But if you want to build survival campaign -- post-apocalyptic, or colonization of a new territory, or whatever -- from the ground up, it would be awfully nice to have results that were a bit more... granular. :) I look forward to what you come up with. Your threads are some of my favorites. That's the sort of thing that Harn Manor doesn't try to do, really. You'd want to make the calculations into a modular system, though, so people could just use the parts they like, and avoid the stuff they consider boring.
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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11-29-2020, 10:38 PM | #23 | |
Join Date: Jul 2014
Location: New Zealand.
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Re: Crop selection
Quote:
Avoiding excess complexity is a continual challenge with this project, in fact as a result the original project has diverged into two separate and distinct projects, a written document for gaming and a spreadsheet with unmitigated complexity to generate communities from the ground up. On the subject of survival campaigns, I received some feedback on the village generation system that I developed with Douglas Cole for Citadel at Nordvorn. It was being used to quite successfully populate a Post Apocalyptic world. [EDIT] At this stage my overall take on the subject is to handle crop selection via a list of questions and priorities. Though I may come across something in the research material that has been suggested to change my mind.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn Last edited by (E); 11-30-2020 at 12:11 AM. |
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farming, low tech, world building |
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