Re: Injuries, Firearms, Shock and Major Wounds
I've always thought of Shock penalties as stacking, up to the maximum of -4, but reading B381 and the FAQ entry, that's not immediately obvious. I feel the GURPS authors would have specifically stated something like "if you take multiple hits in a round, apply only the highest penalty" if it were intended they shouldn't stack, but I could well be wrong on that. If you want to know the intent, I think your only option is to ask Kromm directly (or find a thread where he gave a response). Failing that, you'll need to simply make a call as GM as to what makes the most sense to you - if someone takes a moderate hit for 30% of their HP and a weak hit for 10% of their HP, are they as debilitated by the pain as someone who took a single 40% HP hit, or does the pain of the 30% hit basically completely overwhelm the pain of the 10%, making the latter largely unfelt?
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