06-04-2022, 05:04 PM | #1 |
Join Date: Aug 2013
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Armor Divisor progression...
We have been using a house rule for Armor Divisor progression. Instead of the 1,2,3,5,10,infinite we follow the same progression as the Spd/Rng table starting at 1 yard (1,1.5,2,3,5,7,10,15, etc.) leaving the only way to get "infinite" is to buy Cosmic (ignores DR). Hurray us, house rules, lol.
My question is, how would/could I alter the formula for raising AD, especially since it "technically" goes on ad infinitum? Is it even possible? Also, is there any way to have 2 different effects of AD calculate the levels as opposed to just adding the different scores? For example (using the standard progression) a Super-Fine blade [AD(2)] and 1 level of the Penetrating Weapon enchantment [AD(2)] showing AD(3) instead of AD(4). That is, without adding too much to your workload. Everything you've done is greatly appreciated. |
06-06-2022, 04:06 PM | #2 | ||
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Armor Divisor progression...
Quote:
Code:
Armor Divisor, +50%/+100%, levelnames(2, 3, 5, 10), upto(4), group(_Attack Enhancements), page(B102),_ gives(=@indexedvalue(me::level, 2, 3, 5, 10) to owner::armordivisor) (Note 1 is left off because AD 1 is no effect. If you want to include AD 1 you'll have to adjust costs and returns.) Code:
Armor Divisor, +50%/+100%, levelnames(1.5, 2, 3, 5, 7, 10, 15), upto(7), group(_Attack Enhancements), page(B102),_ gives(=@indexedvalue(me::level, 1.5, 2, 3, 5, 7, 10, 15) to owner::armordivisor) Quote:
I can't think of how to do it without a formula or a giant mess. With a formula, you could feed in the weapon's base armordivisor using owner::armordivisor and get back the level, and then add that to the me::level in the indexedvalue() (or the formula, since you'd clearly have one!). Then add a nobase to clear out the canvas before the bonus gets added, which would become the new chararmordivisor value. Note that this is just thinking out loud, I haven't tested or tried anything. Thanks!
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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06-06-2022, 04:53 PM | #3 |
Join Date: Aug 2013
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Re: Armor Divisor progression...
Thank you. Modifying the progression and levels is what I was thinking and I think that extending that out a bit more is probably the most practical. Doubt anyone is going to try for AD1500 or anything....but players...LOL. Formula for the infinite progression was where I was going. If not, no worries.
As for the different AD levels, I'm not sure how I'd write that formula. I fell rather confident modifying other entries, but not so sure about this. Thanks though. |
06-06-2022, 07:03 PM | #4 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Armor Divisor progression...
I've been meaning to put in some math functions related to the SSR table. If I do that, it will simplify things. I'll see about doing that sooner rather than later.
__________________
Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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