Steve Jackson Games Forums Elf + Tuba of Charm = Cheat?
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 01-12-2011, 02:35 AM #1 Sawmaniac   Join Date: Dec 2010 Elf + Tuba of Charm = Cheat? Elves with equipped Tuba of Charmturn out to automatically run Away from almost any monster because they get +4 Bonus to Run Away (The lowest possible result is 1+1+3=5). The only way to prevent them from it is Chicken on a head. The lowest possible result is (1+1+3-1=4). Am I right?
 01-12-2011, 04:24 AM #2 MunchkinMan     Join Date: Aug 2004 Location: Macungie, PA Re: Elf + Tuba of Charm = Cheat? Well, I'm not sure why you're implying that this is a "cheat." The math speaks for itself, and, well, it's saying that an Elf using a Tuba Of Charm has excellent chances of always getting away. Bear in mind, there are other ways, not just adding on penalties, to stop a player from Running Away, so don't lose all hope. __________________ Erik D. Zane Munchkin NetRep -- munchkin@sjgames.com MiB #1029
 01-12-2011, 08:35 AM #3 Rev Ev   Join Date: Dec 2010 Re: Elf + Tuba of Charm = Cheat? Could you please clarify what factors to runaway are cumulative? I was under the impression you don't get to add any of them. Is the Tuba the only one that adds to other totals? Or is it based purely on a card saying it doesn't stack?
01-12-2011, 09:07 AM   #4
Bogie1494

Join Date: Dec 2010
Location: Kansas, USA
Re: Elf + Tuba of Charm = Cheat?

Quote:
 Originally Posted by Rev Ev Could you please clarify what factors to runaway are cumulative? I was under the impression you don't get to add any of them. Is the Tuba the only one that adds to other totals? Or is it based purely on a card saying it doesn't stack?
Elves have a Racial +1 to Run Away. As an elf, and otherwise unhindered, you need to roll a 4, 5 or 6 to escape monsters.

The Tuba of Charm gives the user a +3 to Run Away. Rolling a 2-6 would equate to a successful Run Away attempt.

Combining the two Run Away modifiers would let the player get away, as long as he/she was unhindered by something else which negatively modifies his/her Run Away value.

I believe that unless a card specifically states that the modifier isn't stackable with other modifiers, then its effects can be combined

 01-12-2011, 09:07 AM #5 MunchkinMan     Join Date: Aug 2004 Location: Macungie, PA Re: Elf + Tuba of Charm = Cheat? Race/Class-based factors typically don't stack because they say, "You are +1 to Run Away," not that you get a +1 bonus to Run Away, while Items do stack because they give you a +x bonus to your Run Away. It's a fine wording edge that I think we're thinking about doing away with. But maybe not. . . __________________ Erik D. Zane Munchkin NetRep -- munchkin@sjgames.com MiB #1029
01-12-2011, 11:10 AM   #6
Bogie1494

Join Date: Dec 2010
Location: Kansas, USA
Re: Elf + Tuba of Charm = Cheat?

Quote:
 Originally Posted by MunchkinMan Race/Class-based factors typically don't stack because they say, "You are +1 to Run Away," not that you get a +1 bonus to Run Away, while Items do stack because they give you a +x bonus to your Run Away. It's a fine wording edge that I think we're thinking about doing away with. But maybe not. . .
Do you mean like in the case of being a half-breed elf-feline, the player would still only be "+1 to Run Away" instead of +2?

 01-12-2011, 07:55 PM #7 StaticHamster     Join Date: Feb 2008 Re: Elf + Tuba of Charm = Cheat? That is correct, an half breed elf feline would only have a +1 to run away because the bonus comes from the same general source. __________________ I am nothing but a figment of my own imagination

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