12-13-2020, 06:53 AM | #1 |
Join Date: Sep 2004
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Simplifying GURPS - Builds without Points
I've been thinking of ways of (re)introducing some of my fellow gamers to GURPS. Last time I tried, they were a bit intimidated by the point-build system, and I was considering ways of simplifying the game for them.
I recall a Pyramid article for GURPS Action, I think, that had a system for building characters that dropped character points in favor of a build system that was "here is a basic template, you can pick a few abilities off the nearby table", with the point-balance being mostly "off-screen" so as not to confuse players. Am I misremembering? Does that article exist? |
12-13-2020, 07:22 AM | #2 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Simplifying GURPS - Builds without Points
You seem to be thinking of GURPS Action 4: Specialists, a supplement for Action. There may have been a Pyramid article about that, but the full version is in the supplement.
The other way to solve this problem is for the GM to build characters for players who are new to the system, based on the players' concepts and descriptions. Playing GURPS characters takes a lot less system knowledge than generating them, and this method works well in my experience.
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12-13-2020, 07:42 AM | #3 |
Join Date: Jan 2014
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Re: Simplifying GURPS - Builds without Points
Well, there's also the older Quick-Start Character Creation from The Mook. I think it comes off at fast enough to let new players to build their own, but is still very much GURPS.
There's also GURPS Ultra-Lite, which goes so simple, it's not even really GURPS anymore. |
12-13-2020, 07:48 AM | #4 | |
Join Date: Sep 2005
Location: Canada
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Re: Simplifying GURPS - Builds without Points
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12-13-2020, 09:12 AM | #5 |
Join Date: Oct 2015
Location: Cincinnati, OH, USA
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Re: Simplifying GURPS - Builds without Points
If you're trying to get your players into GURPS, you may want to try running some of the GURPS adventures on One Shot Adventures.
Each adventure comes with a set of pregenerated characters. That way, your players don't have to worry about character building. This also allows the players to obtain some system familiarity before building their own characters. For a longer campaign, Template Toolkit: Characters would be a good reference for what you are trying to do. I'd recommend sections on modular templates and lenses. |
12-13-2020, 09:56 AM | #6 |
Join Date: Feb 2016
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Re: Simplifying GURPS - Builds without Points
Plug-and-play templates, packages, and lens are probably the way to go (they would still have a CP value, it would just be that the CP value would not matter). You would need to design them yourself.
For example, an Archer package would be worth 25 CP and would include Strongbow, Armoury (Missile Weapons) at IQ, Bow at DX+4, Fast-Draw (Arrow) at DX+2 (DX+3 with Combat Reflexes) and Observation at Per. A Heroic Archer package would require the Archer lens and would include Heroic Archer and would increase Night Vision by 1 and Bow to DX+5. A Master Archer package would require the Heroic Archer and would include Weapon Master (Specific Type of Bow) and would increase Night Vision by an additional 1 and Bow to DX+6. Last edited by AlexanderHowl; 12-13-2020 at 10:06 AM. |
12-13-2020, 12:14 PM | #7 | |
Join Date: Dec 2013
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Re: Simplifying GURPS - Builds without Points
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12-13-2020, 12:28 PM | #8 | |
Join Date: Dec 2020
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Re: Simplifying GURPS - Builds without Points
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Some forum members wrote here about a GURPS Lite with attached Adventure, which is another good idea. One of the things in the 3rd Edition Basic Set I liked a lot, was the step by step geration of a character and the attached solo adventure, which got you started quite well. |
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12-13-2020, 07:15 PM | #9 |
Join Date: Jul 2006
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Re: Simplifying GURPS - Builds without Points
Has anyone come up with a way of doing lifepath generation for GURPS?
I know it's a completely different character generation mechanic to that for which the system is designed, but that doesn't mean no-one's tried it. Does the GURPS version of Traveller still use lifepaths? |
12-13-2020, 07:44 PM | #10 |
Join Date: Aug 2004
Location: traveller
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Re: Simplifying GURPS - Builds without Points
No, it doesn't.
In my dissatisfaction with that, I came up with the following:
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