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08-31-2014, 09:52 PM | #21 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Basic] Advantage of the Week: Alternate Identity, Temporary Identity, Zeroed
No, but maybe you can get Zeroed for 1/5 price claiming it's part of the same ability. You pay full price for the most expensive trait.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
08-31-2014, 09:54 PM | #22 | |
Join Date: Nov 2009
Location: Oregon
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Re: [Basic] Advantage of the Week: Alternate Identity, Temporary Identity, Zeroed
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Zeroed only makes sense if it's always on. Plus, there's a lot of other components to it besides disappearing from video recordings. I wouldn't allow it as an AA. |
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08-31-2014, 10:08 PM | #23 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Advantage of the Week: Alternate Identity, Temporary Identity, Zeroed
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GM: The guardsmen are going around the common room with a broadsheet and comparing it to the faces of each man in turn. Player: Um, can I spend two points for one-use Zeroed? GM: Explain. Player: Okay. Remember how Guildmaster Shadowknife owes me one? The Thieves have infiltrated the guard, right? So maybe he had the witness testimony and everything replaced? GM: Sure. When they get to you they stare at your face, and back at the broadsheet and then move on. You get a good look at the drawing, and it resembles you about as well as the Unibomber sketch resembled Ted Kazinsky... |
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08-31-2014, 10:19 PM | #24 | |
Join Date: Nov 2009
Location: Oregon
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Re: [Basic] Advantage of the Week: Alternate Identity, Temporary Identity, Zeroed
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And yeah, you could allow the players to spend points to declare things that happened off-screen in the past. I still think it's equivalent to saying, "A locked door? Oh, over the last month my character was practicing with a lockpick. Here's 2 cp." Some GMs may allow that. I'd be hesitant unless the request seems very reasonable and in keeping with the character. I generally reserve such things for skills that should have been on the character sheet to begin with, but were left off by oversight (for example, a burglar who forgot to buy Lockpicking). Anyways, enough of a tangent. Sorry about that. =P |
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08-31-2014, 10:52 PM | #25 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Advantage of the Week: Alternate Identity, Temporary Identity, Zeroed
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Alternatively: Session n: GM: Shadowknives says, "Hey kid, I owe you one". Go ahead, and put a two point Favor on your character sheet. Session n+p: GM: The guardsmen are going around the common room with a broadsheet and comparing it to the faces of each man in turn. Player: Um, can I use that favor from Shadowknives as a one-use Zeroed instead of a Patron? GM: Explain. Player: Well, he's got agents in the guards right? Maybe they replaced all the witness testimony and sketches with fakes? GM: Sure. When they get to you they stare at your face, and back at the broadsheet and then move on. You get a good look at the drawing, and it resembles you about as well as the Unibomber sketch resembled Ted Kazinsky... Quote:
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09-01-2014, 01:14 AM | #26 | ||||
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Advantage of the Week: Alternate Identity, Temporary Identity, Zeroed
No apology necessary; I am not even sure if this counts as a tangent. This series of threads involves discussing the Advantage (or Advantages) being highlighted, including potential uses, ruling questions and whether or not you think they are any good. In fact, this line of discussion may actually be hitting all three. >.>
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Edit: Late night/early posting is never a good idea... or maybe I'd have made the same mistake no matter what. sir_pudding explained why below is flat out wrong. Maybe he meant the preceding but as well but the main thing was that I wanted to save confusing/misleading anyone else (not like I haven't already undermined some of my earlier points). [/Edit] If they never had to make a check against it before, there isn't even a need to retcon. If they did... sure there's a small retcon but the player likely already paid the penalty: Player: Another lock? Instead of waiting for me to get a lucky roll, how about I spend this two CP on buying the Skill. Apparently that last lock that took so long was very informative and a good learning experience! We could even say I've been studying it a little in my spare time, and its now just finally clicked. That or retcon it that I just rolled poorly on the other locks. Edit: I think below is still accurate as well... but I didn't leave myself time to do much more than this right now. ^^' sir_pudding of course is far more knowledgeable than myself and has covered the various rules for allowing the actual purchase of a One Use Ever Zeroed. Actually, I am curious; "One Use Ever" for Zeroed... should that be handled as "You're Zeroed until the first time someone documents your existence." or "For this one particular instance, no one recognizes you." ?
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) Last edited by Otaku; 09-01-2014 at 01:06 PM. |
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09-01-2014, 01:29 AM | #27 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Basic] Advantage of the Week: Alternate Identity, Temporary Identity, Zeroed
Something that was missed at least once when Zeroed came up before is that a Zeroed character can be legally dead instead of completely lacking any record in the paper machine.
E.g. Madness Dossier p.16. Conspiracy-X also has a Dead [10] trait that is essentially a variant of Zeroed (the book says so). |
09-01-2014, 02:07 AM | #28 | ||||
Join Date: May 2014
Location: Santos, Brazil
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Re: [Basic] Advantage of the Week: Alternate Identity, Temporary Identity, Zeroed
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But, the way Kromm would like to make this trait is still possible. Add Cosmic +300% (Godlike Tricks) to make it something otherworldly... Like the Arcanum trait of Mages (and Technocrats) of Mage the Ascension... With this enhancement, photos of you would always be blurred, any piece of paper describing you in any way would end up lost, burned, wet in acid whatever. Even if you write your own name in a metal plate, it will erode away. Even witnesses that saw you in action will be confused about the details... They'll know you are bald or albino, but won't be able to give much more details, and chances are that they won't even recognize you if they see you again. Maybe even those close to you can't remember you very well... You just seem to vanish from peoples memories, like if you were touched by Oblivion itself. If, however, you want to have your Zeroed as part of a trait derived from a conspiracy that actively works to keep your status that way, than you should buy your Zeroed with a +10% version of Link, linked with a proper Patron (that could have a 20% version of Link here, since the Patron could help even if you screw up and reveals your true identity... But notice the use of the world "could"). So, if you are a MiB, you must have Zeroed [Link (Patron: MiB) +10%) and Patron: MiB [Link (Zeroed) +10% or +20%]. So, a One Use of the Zeroed trait would mean that the system is unable to recognize you ONCE, but all your records are still there... An explanation for this could be something like having a favor from a hacker (paid in the form of a One Use Zeroed). When the police officer checks your ID on his computer, he will get an blanket response, but only because of the virus the hacker put in the system; the virus, however, is not enough to erase your file, and it will be discovered and fixed in time to not allow you the same benefit in the future, so if any other cops get your ID, it will give you your full record. If your hacker friend manage to delete your entire file, than you get the full version of Zeroed. |
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09-01-2014, 02:11 AM | #29 |
Join Date: May 2014
Location: Santos, Brazil
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Re: [Basic] Advantage of the Week: Alternate Identity, Temporary Identity, Zeroed
In my humble opinion, legally dead should be a cheaper variant of Zeroed, because I think its easier to identify a dead person than a non-person (the record still have your picture and finger prints at least). Perhaps a -50% limitation?
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09-01-2014, 03:52 AM | #30 |
Join Date: Oct 2004
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Re: [Basic] Advantage of the Week: Alternate Identity, Temporary Identity, Zeroed
Could Zeroed be switchable ?
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advantage, advantage of the week, aotw, basic, identity, week, zeroed |
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