10-02-2015, 08:26 PM | #21 |
Join Date: May 2008
Location: CA
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Re: GURPS Action 4: Specialists
Car thieves in Action don't use Lockpicking. They used Forced Entry and a special tool for opening car doors that they slide in around the window. Dealing with tracking devices is more of a concern.
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10-02-2015, 08:46 PM | #22 |
Join Date: May 2007
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Re: GURPS Action 4: Specialists
Where did you read this? Because that's not the impression I got from Exploits, which seemed to imply that Forced Entry would likely be unstealthy and involve damaging the car door or window.
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10-02-2015, 09:00 PM | #23 |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Action 4: Specialists
The fact that the door bar thing makes it (relatively) easy to pick a car door lock is a symptom of two things: a ridiculously specialized tool giving a very narrow bonus, and the rather crappy nature of car door locks. Even trying to go in through the lock the old fashioned way, each company tends to have only 10-20 actual unique key patterns per vehicle type (possibly entire product lines).
You COULD accidentally open the wrong car in a parking lot if you weren't paying attention... or deliberately do so if you don't mind trying to look inconspicuous while you walk around looking for more Honda Civics to try out! If we're all going to be frank, car locks are mostly there to keep honest people honest - even more so than house door locks. Dishonest people are going to chuck a rock through the window, grab your CDs or GPS or anything else not nailed down, and book it. Actual car thieves are going to basically waltz past the door lock. Any lock on a door with a glass window in it is fluff.
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10-02-2015, 10:57 PM | #24 | |
Join Date: Dec 2004
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Re: GURPS Action 4: Specialists
Quote:
On a related note, why does the Car Thief lens in Action 4 use Electronics Repair (Security Systems) rather than Electronics Operations (Security Systems)? |
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10-02-2015, 11:14 PM | #25 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Action 4: Specialists
Quote:
Repair is about fixing and tearing it apart.
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10-02-2015, 11:49 PM | #26 |
Join Date: Dec 2004
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Re: GURPS Action 4: Specialists
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10-03-2015, 12:17 AM | #27 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: GURPS Action 4: Specialists
You need Electronics Repair (Security) for car alarms and vehicle-tracking systems; see Action 2, p. 23. Such things are installed in a way that puts the bits with which you can interact inside the guts of a vehicle – there's no security station with controls to mess with, as in a building. And note that to fiddle with a local sensor in a building rather than the controls, you also need Electronics Repair (Security); see p. 22. The infiltrator has to learn Electronics Operation (Security), it's true, but Electronics Repair (Security) is on the list as well for sneaks who want to deal with more than just electronic locks.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
10-03-2015, 08:04 AM | #28 |
Join Date: May 2009
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Re: GURPS Action 4: Specialists
Based solely upon the preview, I concur wholeheartedly. When I get a chance to read it entire, I anticipate my concurrence to be substantially reinforced.
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10-03-2015, 01:44 PM | #29 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: GURPS Action 4: Specialists
So I'm already waiting for e23 to load to buy this, but does this share any relation to that character creation document for The Company that's lived inside my GURPS Action folder for years?
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10-03-2015, 01:51 PM | #30 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: GURPS Action 4: Specialists
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