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Old 02-20-2021, 05:11 AM   #601
RogerBW
 
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Default Re: Ideas Are Easy

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all of the silver collected for half a year would be loaded onto a few ships and a sizeable portion of the spainish navy would guard it across the Atlantic.
"It's worse than that, sir! They're economists, and they say this is for our own good."
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Old 02-21-2021, 06:40 AM   #602
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"It's worse than that, sir! They're economists, and they say this is for our own good."
The Crimson Permanent Assurance sails again, boys!

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Old 02-22-2021, 06:50 AM   #603
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The Dreamlands as Cyber-Space

Alright, check out this idea for a magical setting concept. This can be part of a secret magic setting or an open magic setting, but it works better when magic is a public fact of life.

In Chapter 5 of GURPS Thaumatology, we are introduced to the Paths and Books Rituals magic system. One of those Paths is the Path of Dreams, a series of Rituals that manipulate the abstract realm of sleeping minds. The Dreamlands have a degree of objective reality as a spiritual realm in this setting concept.

The Cyberpunk genre almost always features a "cyber-space", a super-Internet based around total immersion VR and the playground of a guerrilla hacker subculture. The cyber-space is a network of networks where the governments, criminals and mega-corps have all staked a claim with their competing agendas and rival net-structures of programs, private databases, AIs and secret cyber-espionage operations.

What if the Dreamlands were the setting version of cyber-space?

Casting the Dreamwalk Ritual to enter a deep sleep and project into the Dreamlands essentially acts like jacking into the net via a neutral plug or total VR suit.

The Dreaming skill works partly as the Computer Hacking skill in this parallel in addition to its regular use. The concept may allow "hackers" to use waking world skills on Dreamlands obstacles (for example, Lockpicking to get past a dreamed-up locked door or Explosives (Arson) to burn down a Dreamlands library) with Dreaming as a complementary skill. Getting past magical Rituals requires casting the right counter Ritual, but Dreaming and waking world skills can help out the casting roll as complementary skills.

If Paths do not exist in this setting, the Book that teaches Dream Rituals is the setting's version of those big ugly programming manuals that don't fit on your shelf...

One's personal dream realm is equivalent to a custom home computer's electronic security and databases. A "digital dungeon" of cyber-space where a network of secured nodes for a single building overseen by a sysadmin that adventurers hack into could be the magical Rituals cast upon a physical place or person, all protected by an outer layer of the Dream Sanctum Ritual. Much like the real Internet, the Dreamlands is used as a global communication and content sharing network.

Spirits, bound or free, may be equivalent to A.I. Constructs - spirit guardians set to stop dream intruders are just like the intelligent machine sysadmins or Black ICE of a network.

Rituals meant to keep out unwanted dreamers are basically password requirements or anti-virus firewalls.

"Net combat" or a "hacker duel" may be the same as casting Rituals or a contest of Dreaming skills against another. Losing such a "fight" means you get forcibly "Jacked out" of the Dreamlands, waking up tired and sore - or imprisoned with Dream Shackles if the enemy was particularly nasty.

"Databases" of juicy secret files could be locked away in a dream vault of memories - a creative magician may even "write" a Book of Rituals that only exists in his Dreams, but can be stolen by another magician. Of course, actually converting Dreamlands loot into physical waking world stuff may require either casting a difficult Ritual or getting to a "hard point" interdimensional portal.
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Old 02-22-2021, 10:16 AM   #604
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The Dreamlands as Cyber-Space

So Inception, but it works at a distance and uses magic?
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Old 02-22-2021, 03:55 PM   #605
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So Inception, but it works at a distance and uses magic?
Not just Inception. A bit of H.P. Lovecraft's early stories, too. A bit of Serial Experiments Lain, a bit of Cyberpunk 2020/RED/2077, a bit of Voodoo: The Shadow Wars, and so on.
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Old 02-23-2021, 11:30 AM   #606
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Vernor Vinge, "True Names" (1981). Cyberspace was built around a fantasy world metaphor. I've thought it might make an interesting idea for a game, where a character's cyberspace metaphor was a character built on (say) Computer Programming skill * 10 CP. Lots of work for the GM to keep the real world relevant, not to mention having to think of and maintain suitable metaphors to relate the two worlds.
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Old 02-28-2021, 08:24 PM   #607
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The Narnia Front

A portal fantasy, set during World War II, except the portal is discovered by the military. They begin to reconnoiter the new world, both to determine the attitudes of the locals and to see if any other portals into the real world could be used as logistics or invasion routes.

Also, a hunting party bags a really big lion.

(I spelled reconnoiter right on the first try. Yay me!)
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Old 03-10-2021, 07:52 AM   #608
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Default Re: Ideas Are Easy

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I was reading about the old spainish treasure fleets. In order to protect it from pirates, all of the silver collected for half a year would be loaded onto a few ships and a sizeable portion of the spainish navy would guard it across the Atlantic.
The Silver Train and the Treasure Fleet. Known by all people who played Sid Meier's Pirates! game.

http://theageofpirates.com/miscellan...-silver-train/
http://theageofpirates.com/miscellan...reasure-fleet/
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