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Old 09-21-2021, 02:30 AM   #11
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Munchkin Deck

Quote:
Originally Posted by RobW View Post
optimised for combat and nothing else: Lance the elvish spearman
In a sense this character has three ways to hurt people: missile, jab, melee/charge. Tactically it isn't, in my experience, that much better than having one or two ways to kill someone. Sad fact is that TFT is not kind to the multi-mode design because it just takes too long to change modes, unless someone has house ruled Quick Draw.

The price tag of multi-mode combat is losing the four or so talent points you could have used to give the character some breadth of non-combat talents. For both practical and role-playing reasons I generally prefer this path.

That said, if you do feel the need to puncture an HCobb goblin witch then the heart wants what the heart wants.
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Old 09-21-2021, 01:25 PM   #12
Jeff Lord
 
Join Date: Jul 2018
Default Re: Munchkin Deck

[QUOTE=unless someone has house ruled Quick Draw.[/QUOTE]

Quick-Draw (Weapon) (1) is already an IQ 8 talent. Or did you mean it needs a house rule?
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Old 09-24-2021, 11:52 PM   #13
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Munchkin Deck

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Originally Posted by Jeff Lord View Post
Quick-Draw (Weapon) (1) is already an IQ 8 talent. Or did you mean it needs a house rule?
I feel relying on it is too risky. If you flub the DX roll things get unpleasant.
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