09-10-2011, 08:30 PM | #21 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: One social trait, multiple society?
Good even for social morons like us.
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09-10-2011, 08:41 PM | #22 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: One social trait, multiple society?
I have been saying for some time now that I like rpgs partly because the roleplaying gives me a model of social interaction that is a bit slower and more explicit than the real thing, and therefore easier for me to follow. A lot of my experience with running campaigns that do that kind of modeling went into GURPS SE. One of its explicit aims is providing game mechanics to be used by people who aren't naturally good at social interaction, and suggestions on when and how to use them. I hope it may be useful to, say, someone like you.
Bill Stoddard |
09-10-2011, 10:09 PM | #23 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: One social trait, multiple society?
Like many I am so seriously looking forward to it.
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09-10-2011, 10:27 PM | #24 |
Join Date: Mar 2011
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Re: One social trait, multiple society?
Hmm... at least in some settings, you could have the advantages morph depending on where the character is. So an infinite worlds character might have social regard: Psychic Healer, on Homeline, and off homeline have the a patron of equal value.
It also occurs to me that you could add the group size modifiers for reputation to social regard, and create an anti-social also with group size reputation modifiers. Effectively, you could make some traits a reputation mechanically, but have them be something else fluff wise. |
09-11-2011, 10:26 AM | #25 |
Join Date: Oct 2007
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Re: One social trait, multiple society?
Are there any additional supplements or companions planned for Social Engineering? Like Low-Tech, was there just too much material to fit in one book?
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09-11-2011, 10:44 AM | #26 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: One social trait, multiple society?
Quote:
Of course, it could be the basis for a genre book, such as GURPS Soap Opera, Romance, Courtly Love, or Academic Politics. But I wouldn't necessarily be the first choice to write such a book. And I wouldn't count on there being demand in the GURPS target market . . . though it's certainly possible to run any of those genres as an rpg! Bill Stoddard |
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09-11-2011, 11:57 AM | #27 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: One social trait, multiple society?
One thing that surprised me in Social Engineering, is how many of the pieces were already in the basic set, almost overlooked by all. Part of the genius of SE is making them all fit together.
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09-11-2011, 01:12 PM | #28 | ||||||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: One social trait, multiple society?
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We have not yet announced a release date for Social Engineering. We are working on it very fervently, however, as pretty much everyone who's seen it agrees that this book needs to come out now. :) Quote:
You know how Martial Arts provided tons of info about how melee worked in real life, and how certain styles trained you to fight a certain way, so you could better picture how to play your fighter? And then it provided even more in-game options, so that even if you didn't know anything about real-world combat, you could say, "Um, I think I'll make a Committed Attack using my Reversed Grip knife, to his vitals. That looks like a lot of extra damage, and it doesn't hurt my Dodge too badly if he counterattacks." Yes? Social Engineering does all that, but for interpersonal and mass media interaction. "I'll make an approachability roll to pick out a mark. They're all tight-knit? Damn. Okay, I'll use Cutting Out to isolate one. Success! Awesome. Okay, I'll use Fast-Talk with subtlety at -3 to convince her that I'm trustworthy enough that she should vouch for me. That's Hinting (Fast-Talk), which I know at Fast-Talk+3 so no penalty." Quote:
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Heck, it wouldn't be unfair to sum up Social Engineering as, "GURPS has wonderful rules for social interaction -- let's explore how to best use them, shall we?"
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09-11-2011, 02:06 PM | #29 | |
Join Date: Feb 2005
Location: Virginia, US
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Re: One social trait, multiple society?
Quote:
Again, though, looking forward to when it comes out. I might not buy another GURPS product until it does... ;) Heh, the idea of putting it as required reading in an anthropology class would be awesomely nerdy. I don't think that I'm that brave, though. GURPS Archaeology might give me pause. ;) |
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09-11-2011, 02:13 PM | #30 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: One social trait, multiple society?
So that you can tell your class, now remembered do not copy the actions of Drs. Jones and Croft ?
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