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Old 08-08-2016, 02:36 PM   #1
Tom Mazanec
 
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Default Just how smart are those Neo-Coons

GURPS Bio-Tech pg 90
The two Neo-Coons are 3 and 4 years old. They fake a stomach-ache, lure their guard into their cage, took his tangler and glommed him to the wall. Then they used the computer to send out e-mail and wiped the system before getting loose.
Neo-Coons have IQ-3 [-60].

Uhhhh...huh?
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Old 08-08-2016, 03:17 PM   #2
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Default Re: Just how smart are those Neo-Coons

Quote:
Originally Posted by Tom Mazanec View Post
GURPS Bio-Tech pg 90
The two Neo-Coons are 3 and 4 years old. They fake a stomach-ache, lure their guard into their cage, took his tangler and glommed him to the wall. Then they used the computer to send out e-mail and wiped the system before getting loose.
Neo-Coons have IQ-3 [-60].

Uhhhh...huh?
IQ-3 just means that average Neo-Coons' IQ is 7. Their is surely far much higher. That is, at least for one of them: the one who planned that break-out.
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Old 08-08-2016, 03:52 PM   #3
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Default Re: Just how smart are those Neo-Coons

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Originally Posted by Gollum View Post
IQ-3 just means that average Neo-Coons' IQ is 7. Their is surely far much higher. That is, at least for one of them: the one who planned that break-out.
Their Intelligence Quotient would have to be an order of magnitude greater than humans as no 4 year old on earth ever could have done all that. But that's not what Gurps IQ is.
Gurps IQ is about skills and defaults not how long it took to learn them or how inventive you are when applying said knowledge.
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Old 08-08-2016, 04:44 PM   #4
simply Nathan
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Default Re: Just how smart are those Neo-Coons

Quote:
Originally Posted by Tom Mazanec View Post
Neo-Coons have IQ-3 [-60].

Uhhhh...huh?
IQ 7 just means they're at -3 relative to adult humans on most skills due to less life experience, they probably don't get all the same defaults either. Computer Operation is usually done with pretty big bonuses.

There's nothing about happening to come up with a simple ambush like this one that is at all implausible for IQ 7. IQ 4 and 5 animals do things at least as clever all the time.
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Old 08-08-2016, 04:54 PM   #5
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Default Re: Just how smart are those Neo-Coons

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Originally Posted by Flyndaran View Post
Their Intelligence Quotient would have to be an order of magnitude greater than humans as no 4 year old on earth ever could have done all that. But that's not what Gurps IQ is.
Gurps IQ is about skills and defaults not how long it took to learn them or how inventive you are when applying said knowledge.
B20 list a Human 5yo as on aver IQ7 [not the Neo-coon bing 4 is ervelvent]
But IQ8 being a 10yo

And I can easly see a human child in the IQ range doing thing like Fake such ache to get out of going to school. the plan is not that far fetch.
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Old 08-08-2016, 10:47 PM   #6
Flyndaran
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Default Re: Just how smart are those Neo-Coons

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B20 list a Human 5yo as on aver IQ7 [not the Neo-coon bing 4 is ervelvent]
But IQ8 being a 10yo

And I can easly see a human child in the IQ range doing thing like Fake such ache to get out of going to school. the plan is not that far fetch.
You have met 5 year olds capable of tricking and incapacitating adults followed by computer hacking to erase their presence along with contacting outsiders?
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Old 08-08-2016, 11:01 PM   #7
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Default Re: Just how smart are those Neo-Coons

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Originally Posted by Tom Mazanec View Post
GURPS Bio-Tech pg 90
The two Neo-Coons are 3 and 4 years old. They fake a stomach-ache, lure their guard into their cage, took his tangler and glommed him to the wall. Then they used the computer to send out e-mail and wiped the system before getting loose.
Neo-Coons have IQ-3 [-60].

Uhhhh...huh?
That's actually reasonable with some assumptions. First off, let's assume that the 4-year-old one happened to be an especially smart individual (bought up his IQ). Second, mere chronolgical age is not what we're considering here -- a two-year-old normal raccoon can survive unaided in the wilderness; a two-year human, not so much.

The plan was, in fact, quite simple. Tricking the guard was perhaps the easiest part for a human-like intelligence, considering that the guard was likely not wary of the critters. Using the tangler untrained would likely be more difficult, but not impossible. Clearly the neo-raccoons saw the device in operation at least once.

The hard part is the computer use, definitely. I think the only reasonable explanation is that the neo-raccoons were intentionally trained in computer use beforehand. Then they would merely have to guess, or find written down, the password for the database or whatever it was they manipulated. Or maybe the company had truly abysmal cybersecurity.
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Old 08-09-2016, 12:11 AM   #8
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Default Re: Just how smart are those Neo-Coons

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Originally Posted by Flyndaran View Post
Their Intelligence Quotient would have to be an order of magnitude greater than humans as no 4 year old on earth ever could have done all that. But that's not what Gurps IQ is.
Gurps IQ is about skills and defaults not how long it took to learn them or how inventive you are when applying said knowledge.
IQ is not only about skills and default.

Players also make IQ rolls to understand something (see Sense Roll, Basic Set, page 358), to snap out from mental stun, from surprise, and so on. GMs use an IQ-based roll every time intelligence is required instead of the usual controlling attribute ...

IQ also governs how fast a character learns since someone with a very high IQ will need far much less character points (and so, with improvement through study rules, far much less hours) to become a professional (basic skill of 12) or an expert (basic skill of 14) than a character with average IQ.

Brief, as described in Basic Set, page 15, IQ ...
broadly measures brainpower, including creativity, intuition, memory, perception, reason, sanity, and willpower.
It's not just Intelligence Quotient, sure, but it is also is. A character with IQ 6 or less is mentally disabled and one with IQ 7 has mental limitations that are obvious to anyone who meets him.

Last edited by Gollum; 08-09-2016 at 12:22 AM.
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Old 08-09-2016, 12:24 AM   #9
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Default Re: Just how smart are those Neo-Coons

I keep reading this as pertaining to Racial Template design for Neo-Cons.
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Old 08-09-2016, 12:27 AM   #10
Gollum
 
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Default Re: Just how smart are those Neo-Coons

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Originally Posted by PTTG View Post
That's actually reasonable with some assumptions. First off, let's assume that the 4-year-old one happened to be an especially smart individual (bought up his IQ). Second, mere chronolgical age is not what we're considering here -- a two-year-old normal raccoon can survive unaided in the wilderness; a two-year human, not so much.

The plan was, in fact, quite simple. Tricking the guard was perhaps the easiest part for a human-like intelligence, considering that the guard was likely not wary of the critters. Using the tangler untrained would likely be more difficult, but not impossible. Clearly the neo-raccoons saw the device in operation at least once.

The hard part is the computer use, definitely. I think the only reasonable explanation is that the neo-raccoons were intentionally trained in computer use beforehand. Then they would merely have to guess, or find written down, the password for the database or whatever it was they manipulated. Or maybe the company had truly abysmal cybersecurity.
Yes. Another explanation may be that one of the Neo-Coons is just a Neo-Coon little genius. After all, if there are human geniuses, there may also be neo-coon geniuses.
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