05-12-2014, 04:38 AM | #1 |
Join Date: Jun 2006
Location: On the road again...
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Skills: Parry Missile Weapons
Is there ever a time when you'd roll against the Parry Missile Weapons skill itself instead of a Parry based off it?
I ask because one of my Jedi players in my SW game asked me that, and I honestly could not come up with a scenario.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
05-12-2014, 05:24 AM | #2 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Skills: Parry Missile Weapons
I think there was a thread somewhere in here where Kromm proposes changing it to a technique applied to the defense roll of a particular weapon. Because Parry Missile Weapon as a skill has so many flaws to it. First of all, you need to buy a separate skill that, as you point out, is only ever used to formulate a parry (even shield skill can be used as an attack). Without that skill, you cannot parry missile weapons. With it, you can. Which brings us to the second weirdness: Your ability to parry missile weapons is not dependent on your actual weapon skill. If you have no skill at all with a staff, for example, and someone tries to hit you and you parry with the staff, you'll have a miserable parry skill. But if you have a Parry Missile 30, and you use that same staff, with which you could never parry a melee attack, to parry the missile attack, you'll be just dandy.
So I find it a weird skill.
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05-12-2014, 05:53 AM | #3 |
Join Date: Dec 2008
Location: Behind You
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Re: Skills: Parry Missile Weapons
Agree with the above. I think it should have been a weapon technique, that would also let people TRY to parry a missile weapon (How else do you learn?)
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05-12-2014, 09:39 AM | #4 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Skills: Parry Missile Weapons
Check it out...
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05-12-2014, 01:40 PM | #5 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Skills: Parry Missile Weapons
My understanding it was a cinematic skill for a fantasy setting or a bit of fun for anything beyond that.
However, the SW LS is pretty much out there in the world of cinematic. So the Jedi dude is going to have a high dex because they are that hero type that need to bounce, roll, climb and do LS stuff. PMW with a LS does not suffer any thing about weight restrictions because the LS tends to burn most things. Now with say a dex 14 (low for a jedi IMO) the basic formula = 10. Add in CR and maybe a few (3) levels of EP then the jedi can swat stuff at 14 or less plus any bonuses with the size. Oh and all out defence trick that boosts it up to 16 etc. Things you could do to make it a bit snazzier: Precognition to help with the parrying. Compartmentalised mind to maybe parry with a LS in each hand. Technique/Hard: Bounce laser (pre req Precognition PMW) Cannot exceed PMW, if you parry at 5 less than technique then you can bounce the shot back at the shooter (distance = to the PMW skill), anything else means they are randomly deflected check to see if it hits anyone. Technique/Hard Deflect laser (pre req Bounce Laser) Cannot exceed Bounce Laser. This allows you to bounce a laser shot around a corner and hit someone else. Calculate the speed range template for the penalty to pull this shot off. If if you miss but within Bounce laser skill it bounces harmlessly away. However if it exceeds the skill (BL) or fails by more than 10 you take the hit. Team effort could have you bouncing lasers around corridors with other jedis ha. |
05-12-2014, 03:45 PM | #6 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Skills: Parry Missile Weapons
Per-Based roll to see that some supposed "master" is actually using a trick of some kind to parry missiles? Yeah, it's not really very likely to ever be rolled.
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05-12-2014, 03:53 PM | #7 | |
Join Date: Jun 2013
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Re: Skills: Parry Missile Weapons
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All that said, yeah, PMW should really be a (cinematic) Technique. |
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05-12-2014, 04:09 PM | #8 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Skills: Parry Missile Weapons
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How would this interact with Precognitive Parry?
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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05-12-2014, 11:22 PM | #9 |
Join Date: Aug 2004
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Re: Skills: Parry Missile Weapons
I’m on board for the “make it a (cinematic) Technique”, with the caveat that I feel that most or all cinematic techniques ought to have an enabling trait such as Trained By a Master or an Extra Option Perk, and that they can’t even be attempted at default until the enabling trait is acquired.
And as a general rule: if a skill is so narrow that there’s really only one use for it, it should probably be a Technique instead. Parry Missile Weapons certainly fits this; but so does Fast Draw, which IMHO ought to be a technique defaulting to Guns. |
05-13-2014, 12:43 AM | #10 |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: Skills: Parry Missile Weapons
Have people hit you in the head and call you "Grasshopper" a lot?
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