06-01-2009, 08:16 PM | #51 |
Join Date: Oct 2008
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Re: Parry Missile Weapons - too easy?
and MA just talks about reflecting them away(with precognative parry).
So I have had to houserule that to my game. |
06-01-2009, 09:16 PM | #52 |
Join Date: Sep 2008
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Re: Parry Missile Weapons - too easy?
Looks like you're right. Personally, I'd use that rule only against melee and thrown weapons, which should have a good deal more trouble overpenetrating than a missile weapon. Although it goes against RAW damage to shields, I'd use that rule only for melee/thrown weapons and use the "DR only" rule against missile weapons. Of course, shields probably need their DR and HP adjusted to be correct anyway. For example, using the general rule of (cube root weight)x8 for homogenous objects, that large shield should only have around 23 HP, while a 2-inch thick shield would only have DR 2*. To get the DR and HP of a large shield made from wood, you'd have to be carrying around a 9-inch thick piece of wood that weighs somewhere around 422 pounds. Now, using some iron in the construction would help the DR and maybe give a little HP boost, but nothing in this area. Here's looking to Low-Tech!
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06-02-2009, 12:47 PM | #53 | |
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(If you have to ask . . .) Join Date: Feb 2005
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Re: Parry Missile Weapons - too easy?
Quote:
It's just that the RAW don't cover reflecting an attack without DR+Reflection. |
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06-02-2009, 01:10 PM | #54 | |
Join Date: Sep 2004
Location: Canada
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Re: Parry Missile Weapons - too easy?
Quote:
Off the top of my head, I'd call it the force-sword equivalent of catching an arrow, combined with a Rapid Strike to bounce it back, trick only available to Jedi (ie Trained by a Master) characters.
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kromm explanation, parry missile weapons |
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