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Old 11-30-2021, 09:33 AM   #16
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Less than one hex monster

Regarding bloodhawks, I've rethought my previous ruling. I'd said that they, like dragonets, could be two to a hex (even with one full-sized enemy). In terms of size, that makes some sense.

However, a bloodhawk does 1d+3 damage and usually gets a first attack for free. This is a significant threat. Two bloodhawks attacking on the same turn would get an average damage of about 10.8 points, which is deadly indeed given that they prefer to attack wounded or unarmored people.

Instead, I plan to play them thus: They gang up by surrounding a weak character, so that the character has limited options to shift (assuming the bloodhawks move first). The hawks are limited to one per hex. They engage only those in the same hex (and only when they wish to, since they fly), so a person can shift out from under a hawk, but if he's surrounded by other hawks, then the shift doesn't do much good. Since they appear in packs of 2d+1, surrounding a character is often a real possibility.

Last edited by phiwum; 11-30-2021 at 10:35 AM.
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