12-18-2005, 11:59 AM | #11 | ||
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: Can we drop dodge and talk parry and block versus bullets now?
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Speaking of the Matrix, how do you handle Matrix-like dodging with this effect? The dodge rules assume you dodge BEFORE the shooter fires, in an attempt to get out of the way of the busness end of the gun. THIS assumes you dodge AFTER the bullet is already on its way. Does GURPS break down for this? What would you suggest as a workaround? I know dodge has been done to death on other threads for MUNDANE situations and Acrobatics, but I'd like this thread to concentrate on the ETS and Super-hero-level effects please. |
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12-18-2005, 01:33 PM | #12 | |
Banned
Join Date: Aug 2004
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Re: Can we drop dodge and talk parry and block versus bullets now?
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"You cannot parry bullets or similar high-tech projectiles! (Exception: Enhanced Time Sense allows you to parry bullets at -5.)" Last edited by NineDaysDead; 12-18-2005 at 01:44 PM. |
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12-18-2005, 02:31 PM | #13 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Can we drop dodge and talk parry and block versus bullets now?
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If you have ETS you can see the bullets, normal people can't.¥ I would treat reacting to a bullet after it's been fired, if you have ETS, as -5 to active defense, with the above modifiers for ATR. So for Matrix like effects I'd give someone with ETS and the ATR 5 a +6 dodge bonus vs bullets, which should allow them to dodge even machine gun fire. ¥If they're unaware of the attack, they're still SoL, though I suppose giving someone with ETS a -5 Per roll to detect an incoming bullet is only fair, since a normal person doesn't even get a Per roll in that situation.
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Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. -RAH |
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12-18-2005, 09:36 PM | #14 | ||
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: Can we drop dodge and talk parry and block versus bullets now?
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12-18-2005, 09:55 PM | #15 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Can we drop dodge and talk parry and block versus bullets now?
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Of course most bullets won't be subsonic, so you really should have Danger Sense to react to bullets you can't see. All Danger Sense does at that point is give you a Per roll you wouldn't otherwise have anyway.
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Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. -RAH |
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12-19-2005, 10:02 AM | #16 | |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: Can we drop dodge and talk parry and block versus bullets now?
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What about hand to hand? Ya know what, I'm gonna turn this into a thread. |
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altered time rate, parry missile weapons |
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