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Old 08-01-2013, 08:44 AM   #11
GodBeastX
 
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Default Re: Bullet and lazer reflection

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Originally Posted by tbrock1031 View Post
This means that a Jedi or Sith should not be able to successfully parry incoming blaster fire from four or five different sources at once and survive. Even when we see Jedi engaging multiple enemies in the movies, there's more Dodging than there is Parrying, and ultimately the Jedi falls to superior numbers or retreats.
This is per 1 second increments. Watch the movies again and see if the jedi are doing tons of blasters a second. I doubt they are.
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Old 08-01-2013, 10:10 AM   #12
vierasmarius
 
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Default Re: Bullet and lazer reflection

It might be reasonable to require the Jedi to take Wait and Attack in order to direct the reflected bolts. In the films, while they frequently deflect multiple shots in quick succession, they don't counter attack with them as often. To return multiple shots in one second use Extra Attack.
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Old 08-01-2013, 10:56 AM   #13
Varyon
 
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Default Re: Bullet and lazer reflection

You've got a few options as to how you want to run Reflect Blasters.

Exceptional Success: In SW video games, blasters are reflected (rather than just deflected) when the "defense roll" succeeds extraordinarily well. For GURPS, requiring a success by 5+, or perhaps even a critical success, would work here.

Defensive Option: In many SW RPG's, Reflect Blasters is a risky defensive option. When faced with overwhelming odds, you're much better off simply deflecting the shots. As mentioned previously, a -5 to Defense Hard Technique would work. Personally, I'd set it so that failure by 1 still deflects a shot, and that the technique can only be bought up to -2 (so that it's still a bit risky).

Wait: To cut down on the number of rolls, as well as allow a bit better survivability against Jedi, requiring the character to declare a Wait may be appropriate. In this case, a successful defense allows the character to Attack. To get multiple Reflect Blaster attacks in a round, you'll need to make use of options like DWA, Extra Attack, and Rapid Strike. For the last, the player will need to declare the maximum number of attacks upon the first attempt (thus setting the penalty). Reflect Blasters may be a legitimate Combination, at the GM's option.

In all cases, it's going to be a Parry followed by a roll against either the skill used for the parrying weapon (Force Sword) or something like Innate Attack (Reflected Projectile). Personally, I'd be tempted to go with a straight DX roll, with the option of buying up IA (RP) to represent a character who is really good at reflecting projectiles.
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Old 08-01-2013, 11:11 AM   #14
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Bullet and lazer reflection

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Originally Posted by DouglasCole View Post
But overall, yeah, the biggest issue that people will have with it is largely "oh, crap. They're shooting at the Jedi. Let's go make popcorn and homemade pizza, and the rest of us will start playing again in a bit."
I prefer my tabletop players to have a number of sets of differently colored dice precisely for this purpose; around four sets of 3d6 in GURPS is typical. When a roll is called for, they roll them all and we use the results in order of color (violet to red, white being 'ultraviolet' and black being 'infrared') as necessary to resolve the check and its' consequences. It makes stuff like this much faster.

(Well, when we aren't using cards or pre-generated rolls anywise.)
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Old 08-01-2013, 11:33 AM   #15
malloyd
 
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Default Re: Bullet and lazer reflection

If you don't want to mess with decreasing parry scores or additional to hit rolls, consider giving Jedi the Deflect and Return Missile spells instead. Yeah it costs 1 or 2 fatigue, but Jedi probably should have lots of that anyway - Extra Effort covers a lot of stuff they do. And yeah it rolls against "spell" skill, but counts as a parry should you want to parry other stuff before your next turn, so that' s not much of a problem - require them to buy them to the same level as Lightsaber skill and it doesn't matter what you call the skill.
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