12-02-2011, 12:42 PM | #11 | |
Join Date: Apr 2009
Location: South Shore-ish, MA
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Re: Are Active Defenses Affected By Attack Speed?
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Basically I agree with both of you. :) With that in mind, A) Because you're alert, ready to move, but taking Aim, B) Now you've been attacked and you move rather than be hit (you CAN choose not to dodge), C) Because you're unaware of it D) Because you're dedicating all your effort to attacking. Dodge is an attempt not to be hit. The trick of this is semantic; Move = travelling vs. Move = shifting position. Dodge is the latter. Acrobatic Dodge could be either, Retreat + Dodge is the former, as is Dodge and Drop. I think the key words from RAW are (BS374): "by weaving or ducking at the right moment." (emphasis mine) |
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12-02-2011, 06:24 PM | #12 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Are Active Defenses Affected By Attack Speed?
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It should only really ever come up with high-tech weapons and other very fast projectiles. In essence, I'm suggesting that we compare the SM and speed of the target with the SM and speed (and range at which the target would have first noticed) of the attack, find the total modifier, and apply that to a target's active defenses. Actually, Dodge specifically shouldn't even get a bonus from target's Basic Speed because it's already based upon it, but their SM might affect it. I know that's not RAW, but do you see any problems with it? I'm considering trying it as a house rule. It's just always bugged me that these factors only mattered for the attack side of things and not the defense side.
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12-02-2011, 06:28 PM | #13 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Are Active Defenses Affected By Attack Speed?
Those modifier apply on perception, and perception is needed before you get an deference at all or at -4
Again ANY modifier on defece are BIG due the low scale on active defences and has a disportion effect on probably... a probably that as i pointed already matches ralilty the situation of the only place where you worried about, guns |
12-03-2011, 06:35 AM | #14 | |
Join Date: Sep 2004
Location: Canada
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Re: Are Active Defenses Affected By Attack Speed?
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I'm also seeing constant questions about what is the speed of a spear anyways? And is it faster if the guy wielding it is stronger? How much stronger does he have to be to give a speed penalty to defense? How long is that sword, anyways? As a spear is a very thin "ropelike" weapon, do you use the cross-sectional Size (As you do a rope or bar) or the length? Does it change if they tip slash? Bullet veolcity varies significantly so there's another place where people are going to stop play and demand specifics. You're looking at things roughly in the -12 to -14 band for speed btw, and they're all going to be in the -10 to -14 range for size. (-12 speed and -10 size are exceptionally slow and large) So you're looking at a baseline -22 for evading exceptionally slow and large bullets, not counting range penalties. Something the size of an egg fired from an air-cannon, perhaps. So either you're adjusting the defense penalty up by about +15 (giving every other weapon a bonus to defend against) or players will never be able to defend against bullets, so why not just tell them "In this campaign you don't defend against bullets." It's much simpler? Basically I forsee players suddenly developing an acute interest in a lot of very small detail and being quite willing to stop play to demand them from you, because they directly impact on their characters survival.
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Tags |
active defense, parry missile weapons, range table, size modifier, speed table |
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