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Old 04-13-2024, 10:02 AM   #1
RyanW
 
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Default Innate attack with special death effect

I was thinking of making some special attacks that, if they kill the target, do something unusual to the corpse. Say, turn it to stone, irradiated goo, a scattering swarm of butterflies...

Should there always be a cost to that, and how would you price it? I think it's obvious there should at least sometimes be, if the result itself becomes a power (Yeah, my laser turns people into solid gold/antimatter/a swarm of nanites that obey my commands). But it's much less obvious how much net benefit there is to leaving behind a statue made of stone instead of a floppier one made of meat.
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Old 04-13-2024, 10:36 AM   #2
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Default Re: Innate attack with special death effect

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Originally Posted by RyanW View Post
I was thinking of making some special attacks that, if they kill the target, do something unusual to the corpse. Say, turn it to stone, irradiated goo, a scattering swarm of butterflies...

Should there always be a cost to that, and how would you price it? I think it's obvious there should at least sometimes be, if the result itself becomes a power (Yeah, my laser turns people into solid gold/antimatter/a swarm of nanites that obey my commands). But it's much less obvious how much net benefit there is to leaving behind a statue made of stone instead of a floppier one made of meat.
You could probably do this by fudging the Symptoms enhancement, but I'm not sure if that would be the best way to go about it.
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Old 04-13-2024, 10:44 AM   #3
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Default Re: Innate attack with special death effect

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I was thinking of making some special attacks that, if they kill the target, do something unusual to the corpse. Say, turn it to stone, irradiated goo, a scattering swarm of butterflies...
Generally it's a perk. There are several of these where if you kill somebody his corpse explodes or something into a gruesome mess, and most other things would be similar. As long as the effect only happens after a failed death check and doesn't affect anything but the corpse, what your attack leaves the corpse looking like is arguably a zero point special effect, though I'd usually bump it to a perk on the grounds you're probably taking it because you think there is something useful to be gotten from it.

The special cases would be:
It makes the victim harder to resurrect. I might charge you extra for that if raising the dead is very common and there is no easy way to prevent it, but that'd be a rare setting. Still usually a perk, compare Rest in Pieces
and It creates a hazard to other people in the vicinity, like an actual damaging explosion or creating a pool of radioactive goo. That's an area effect innate attack with a rare illegal trigger condition (kill somebody), bought separately.
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Old 04-13-2024, 04:13 PM   #4
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Default Re: Innate attack with special death effect

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Generally it's a perk.
Solid agreement here for most of your examples. Maybe tie it to the level of damage. Ie only turn into goo or butterflies at -10*HT (complete destruction).
I built a Reapers death blow ability to take a soul as adding Lay to Rest perk on another attack in GURPS Template Toolkit 4: Spirits.
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Old 04-13-2024, 05:28 PM   #5
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Default Re: Innate attack with special death effect

Quote:
Originally Posted by RyanW View Post
I was thinking of making some special attacks that, if they kill the target, do something unusual to the corpse. Say, turn it to stone, irradiated goo, a scattering swarm of butterflies...

Should there always be a cost to that, and how would you price it? I think it's obvious there should at least sometimes be, if the result itself becomes a power (Yeah, my laser turns people into solid gold/antimatter/a swarm of nanites that obey my commands). But it's much less obvious how much net benefit there is to leaving behind a statue made of stone instead of a floppier one made of meat.
Seems like an affliction with follow-up plus a perk of some kind (or Alternate Form if you GM is feeling mean).
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Old 04-13-2024, 05:42 PM   #6
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Default Re: Innate attack with special death effect

It's basically Symptoms (turns to X when dead). Usually, that's a quirk, so it's a 1% enhancement, which for practical purposes you can ignore. If it's actually meaningfully worse than just being dead, model it on Fragile.
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Old 04-13-2024, 08:36 PM   #7
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Default Re: Innate attack with special death effect

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Originally Posted by malloyd View Post
The special cases would be:
It makes the victim harder to resurrect. I might charge you extra for that if raising the dead is very common and there is no easy way to prevent it, but that'd be a rare setting. Still usually a perk, compare Rest in Pieces
and It creates a hazard to other people in the vicinity, like an actual damaging explosion or creating a pool of radioactive goo. That's an area effect innate attack with a rare illegal trigger condition (kill somebody), bought separately.
What originally inspired this line of thought was the idea of using a flesh-to-stone effect on enemies in a narrow corridor. And the idea of "transformation on death" popped into my head as an alternative to a permanent Affliction.

Might be interesting to combine it with Symptoms, as your body gets stiffer and heavier (turning to stone) as the damage racks up.
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