04-11-2024, 03:10 PM | #131 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Children of the (Historical Folks & Action Specialist) lenses
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I really like the advantage choices on Diver! What specializations are appropriate for armory on the diver? I'm not sure what its for. Diviner has the empath vs. Sensative conflict, I just removed empath. I spotted a new specialty: "Symbol Drawing (Rune-Lore)"! should the diviner have Astronomy as a secondary rather than astrology (which is a specialty of forune telling?) On the Fuedal nobleman's melee skills I just looked for the tag Melee Combat, and then ignored science fiction or unarmed categories. Some of them only fit rennisance, but I think the template is actually pretty representative background for a swashbuckling young nobleman (who is using all that rank and wealth and status to cover for their over-the top behavior). Is the Teamster on the Fire Fighter ever not equines? On Fisherman, you have Deep Sleeper listed as being worth 5 points rather than 1 Fisherman offers immunity to disease ... I think that's a mistake. Maybe it should be resistant at +3 and +8? Fisherman lists Navigation (any)... I'm pretty sure that it should be for (sea) only. I've finished F!
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04-11-2024, 04:38 PM | #132 | |
Join Date: Dec 2004
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Re: Children of the (Historical Folks & Action Specialist) lenses
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For what it's worth, the original author appears to be working in Hollywood. The one in Maryland - if I've got the right person he's an assistant professor of anthropology at St Mary's College of Maryland.
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GURPS Resources - Various GURPS related resources of varying quality, including skill lenses for Historical Folks. |
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04-11-2024, 10:21 PM | #133 | |||||||
Join Date: Dec 2004
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Re: Children of the (Historical Folks & Action Specialist) lenses
I added that to the skill set as an optional skill. Kind of surprised it wasn't already included.
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(Side note: does anyone know why GURPS uses the English spelling or Armory?) Quote:
It's a carryover from the original. In 4e Symbol Drawing requires specialization in a given magic tradition. However there's not really a sample list as for Artist or Armory. Possibly it should just be Symbol Drawing (any). Quote:
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Real world, probably not. But in a fantasy or pseudo-fantasy world there might be other options. Quote:
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GURPS Resources - Various GURPS related resources of varying quality, including skill lenses for Historical Folks. |
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04-11-2024, 11:05 PM | #134 |
Join Date: Dec 2004
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Re: Children of the (Historical Folks & Action Specialist) lenses
Slight change - I added Animal Empathy [5] to optional Advantages for Charioteer.
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GURPS Resources - Various GURPS related resources of varying quality, including skill lenses for Historical Folks. |
04-12-2024, 12:42 AM | #135 |
Join Date: Aug 2004
Location: U.K.
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Re: Children of the (Historical Folks & Action Specialist) lenses
Note that this template was created to represent a very early, pioneering clockmaker, who had to be knowledgeable in the contemporary science of time as well as being a mechanical engineer. A few generations on, that requirement could be dropped.
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04-12-2024, 11:47 PM | #136 |
Join Date: Dec 2004
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Re: Children of the (Historical Folks & Action Specialist) lenses
Thanks for the input. I had forgotten you created the original template.
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GURPS Resources - Various GURPS related resources of varying quality, including skill lenses for Historical Folks. |
04-16-2024, 03:56 PM | #137 | ||||||||||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Children of the (Historical Folks & Action Specialist) lenses
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The digital format is a little more forgiving of a giant list, I hope. At least you can collapse it. Quote:
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Can we get an updated and more flexible template? "Clockmaker" might end up getting used for people working more general clockwork mechanisms.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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04-16-2024, 04:42 PM | #138 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Children of the (Historical Folks & Action Specialist) lenses
Why is guild rank only [2]? I'm sure there is a reason, but it'd be nice to include the reference in GCS.
The Herald has Current Affairs (Games). GCS doesn't have that, but it does have Current Affairs (Sports). Is there a reason we're choosing one over the other? Had to to another giant list of skills for the Herder's combat skills. I didn't include unarmed skills or shields, but some rather exotic ones were actually appropriate (bolas, anyone?) The Hunter only has two points in survival. Given that most rule sets base finding prey on rolling vs. Survival, does this seem a bit low? for hunter, "throwing weapon (spear)" should be "thrown weapon (spear)". Also, should navigation (Land or Water) be navigation (Land or Sea)? I'm somewhat curious if you'd actually use navigation (Sea) for use on a big lake. Boating down a river seems like it would use navigation (land). I've finished H!
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
04-16-2024, 11:13 PM | #139 |
Join Date: Dec 2004
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Re: Children of the (Historical Folks & Action Specialist) lenses
I could move Astronomy and Mathematics (Applied) to optional skills, with a note that you would need to take both. Clockmaker is tricky precisely because it's at the high end of Low Tech,
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GURPS Resources - Various GURPS related resources of varying quality, including skill lenses for Historical Folks. |
04-17-2024, 08:11 PM | #140 | ||||
Join Date: Apr 2005
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Re: Children of the (Historical Folks & Action Specialist) lenses
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The earliest known heralds were jongleurs - itinerant actors, musicians, performers, etc. who were probably relatively low-status and more focused on showmanship to make their patron look good before and during sport combat contests (not exactly jousts, but grand melees which differed from actual combat in only minor respects). Once the profession got a bit of respectability by association with the nobility, heralds turned into tournament organizers, messengers, graves registration personnel and diplomats, depending in location and era. That's where the original Tournament Law skill came from (now Games (Jousting, etc. rules)). A Jongleur-type 13th c. herald might have CA (Current Affairs or Regional). A snootier 14th or 15th c. herald (e.g., the type depicted in Shakespeare's Henry V) might have CA (High Society or Political). Any herald might have CA (Tournaments) which might cover knowledge of upcoming tourneys and the people currently involved with the tourneying circuit. Quote:
Bolas, Lasso, Polearm and Staff cover various capture weapons (with Polearms representing capture nooses and shepherd's crooks which can be used to harmlessly Hook fleeing animals and Staff representing various poles used to separate herd animals or limit their movement). Sling, Spear Thrower, Throwing and Thrown Weapon (Spear or Throwing Stick) are used to convince local predators that beef/lamb/whatever is definitely off the menu. Quote:
For much of human history, wildlife was far more abundant than it is today (due to lower human population densities and greatly reduced human impact on the natural environment), so most market hunters didn't have to go far to find game. For example, 19th century U.S. market hunters would just go into the wetlands near the big U.S. East Coast cities during the spring and autumn migrations and blast away at the huge flocks of migrating waterfowl. No skill was needed as long as you could put decoys in the water and rig up a blind over your boat. With a punt gun loaded with pounds of birdshot and a willingness to blast birds swimming in the water no Guns skill is needed either. Professional hunters who went on hunting expeditions that lasted weeks or even years might have more serious Survival skills, but only if they didn't have a ship or formal hunting camp to operate from. Two examples are the late 18th and early 19th century "long hunters" who hunted deer along the western frontiers of the United States and the late 19th century "buffalo skinners" who extirpated the American Bison in the 1970s. Quote:
While it's only been mentioned in passing in various GURPS supplements, the skill of navigating a ship along a river or through a similarly treacherous body of water using just visual cues is Area Knowledge (Harbor/Rivers). It is is possessed by harbor and riverboat pilots in addition to Navigation (Sea). |
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