02-10-2011, 03:24 PM | #21 | ||
Join Date: Jul 2008
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Re: GURPS Tactical Shooting
Quote:
EDIT: Actually, on further thought, I'm not sure what the roll does if the active character makes it/wins the contest, either. Quote:
I wouldn't have blinked if I thought it did use Step and Wait. It should be allowed, though if RAW starts using it it ought to be official first.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 02-10-2011 at 04:02 PM. |
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02-10-2011, 03:53 PM | #22 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: GURPS Tactical Shooting
Hrm, pg. 18, under Adaptation Time. How does using one eye give you -3 to all ranged attacks when you only look down sights with one eye anyways? I'm thinking I'm only going to have One Eye give you a penalty to non-Aimed shots, with a further penalty if your one eye is on your weak side in my games.
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02-10-2011, 04:57 PM | #23 | ||
Join Date: Sep 2004
Location: Canada
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Re: GURPS Tactical Shooting
Quote:
Quote:
So yeah. The only house rule you're making there is "weak side".
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02-10-2011, 05:03 PM | #24 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: GURPS Tactical Shooting
Since Tactical Shooting says "-3 for all ranged attacks" but specifically mentions the One Eye disad, think I should put in an Errata?
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02-10-2011, 05:05 PM | #25 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Tactical Shooting
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02-10-2011, 05:05 PM | #26 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: GURPS Tactical Shooting
I'd wait for Hans to chime in and see if it's intentional; something that supersedes an existing rule in favor of something else is only errata if it's actually a mistake. There are plenty of examples (like the modified Hiking rules in HT) where something's there deliberately that is in conflict with other works, even Basic.
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02-10-2011, 05:11 PM | #27 |
Join Date: Sep 2004
Location: Reading, England
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Re: GURPS Tactical Shooting
Given the choice, I prefer reading from dead trees. What are the chances of a printed version?
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02-10-2011, 05:12 PM | #28 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: GURPS Tactical Shooting
Buy 1000 of them, and you increase the odds greatly.
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02-10-2011, 05:19 PM | #29 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Tactical Shooting
It's weird that Concealed Carry Permit, Early Adopter and Supplier are Style Perks (and no I didn't notice this in the playtest, because that was before I really started to think about limited perk slots). Why shouldn't you be able to get those three with general perk slots?
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02-10-2011, 05:31 PM | #30 |
Join Date: Jul 2008
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Re: GURPS Tactical Shooting
Off-Hand Weapon Training (Fast Draw (Ammo))
This is explicitly mentioned on page 39, but seems to be nonexistent in styles (except possibly Assaulter, due to use of (any)). If Fast-Draw (Ammo) is normally at -4 when drawing ammo with the off hand, it seems like this perk would be almost mandatory for anyone using the skill with modern magazine weapons.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
Tags |
melee, tactical shooting |
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