06-11-2009, 06:20 AM | #31 | |
Join Date: Mar 2005
Location: Harrisonburg VA
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Re: my "GURPS: Star Trek" game
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The DD is my favorite ship in Star Fleet Battles... which, by the way, extrapolates every bit of available pre-movie Star Trek minutia to create entire fleets of ship for dozens of "races". The armed shuttle/fighter craft in Nemesis may have been borrowed from traditional SFB designs... maybe.... Star Fleet Battles is something of a monster game... but if you want to actually play a *simulation* of Star Trek space combat, it's awesome... with all the trimmings, too: campaigns, Federation & Empire strategic games, balanced tournament scenarios, "tunable" scenarios, and reams of historical information. (Federation Commander is, of course, an attempt at de-lifestylizing the system.) Last edited by Jeffr0; 06-11-2009 at 06:26 AM. |
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06-11-2009, 11:52 AM | #32 | |
Join Date: Dec 2004
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Re: my "GURPS: Star Trek" game
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Serious question, though. Are you going to be using GURPS: Spaceships to build/stat out the ships? =)
__________________
"Time Traveling Brownie Parahuman from the future!" |
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06-11-2009, 09:22 PM | #33 |
Join Date: Jun 2009
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Re: my "GURPS: Star Trek" game
Thanks for the links, advice, and observations about starships. I totally failed to notice that the Kelvin had only a single warp nacelle in the new movie. Here are some fan made images of the Technical Manual style ships done in the Abrams style:
http://www.madshipyard.com/ |
06-12-2009, 05:04 AM | #34 |
Banned
Join Date: Aug 2004
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Re: my "GURPS: Star Trek" game
I suggest dropping Longevity [2 pts] from the Vulcan and Romulan templates and replacing it with Extended Lifespan 1 [2] and early maturation 1 [0], to better match their lifespans.
EDIT: Actually, I think Extended Lifespan 2 (only 1/2 as slow, on the 2nd level -50%)[3], so they age 3 times as slowly might be most accurate. Last edited by NineDaysDead; 06-12-2009 at 01:06 PM. |
06-12-2009, 05:42 AM | #35 | |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: my "GURPS: Star Trek" game
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And these babies are sweet!!! http://www.icgmagazine.com/wordpress...ages/trek1.jpg |
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06-12-2009, 05:50 AM | #36 | |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: my "GURPS: Star Trek" game
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06-12-2009, 07:15 AM | #37 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: my "GURPS: Star Trek" game
Arm strength, maybe?
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06-12-2009, 10:30 AM | #38 |
Join Date: Jun 2009
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Re: my "GURPS: Star Trek" game
BaronVonStevie,
I am totally ripping off your racial and training packages. I am paring them down a bit since I am using Wildcard skills in my game. Just wanted to say thanks and keep up the good work. :) (I agree that to make Vulcans canonically strong would be broken. I think the package you presented is good, though the hysterical strength idea is neat, and would explain Nero's flipped out attack strength.) |
06-12-2009, 11:39 AM | #39 | |
Join Date: Mar 2005
Location: Harrisonburg VA
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Re: my "GURPS: Star Trek" game
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06-12-2009, 12:28 PM | #40 | |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: my "GURPS: Star Trek" game
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And of course, there's also the Star Fleet Spaceflight Chronology... that had some interesting early Fed ships too. |
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star trek |
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