10-27-2022, 10:29 PM | #11 | |
Join Date: Dec 2007
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Re: Obsessions motivating "all actions"
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10-27-2022, 11:56 PM | #12 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Obsessions motivating "all actions"
I know this doesn't match the text, but I think it would play better to change Obsession into something like an extreme but narrow Impulsiveness. When faced with an opportunity to advance your goal, you would have to make a self-control roll to avoid dropping everything and pursuing it, or to rationally weigh the consequences. Along with a "always on the lookout for opportunities" and "will not do anything that seriously hurts my chances to succeed".
But until you get word that the six-fingered man is in Florin, your obsession mostly takes the form of staying prepared to act, asking strangers awkward questions about their hands, and not going so far away that such news would never reach you
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
10-28-2022, 08:14 AM | #13 |
Join Date: Jan 2008
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Re: Obsessions motivating "all actions"
It should say, "you may take no actions that would hinder your pursuit of the goal, unless you first pass a self-control roll".
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10-28-2022, 08:27 AM | #14 | |
Join Date: Jan 2008
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Re: Obsessions motivating "all actions"
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That's not how Obsession is written in GURPS but it is how it should be written, and how it is in fact written in Dungeon Fantasy. A single goal dominates your life and thinking. Make a self-control roll whenever you believe (rightly or wrongly!) a course of action would bring you even a bit closer to this. Failure compels you to pursue that path regardless of the consequences. |
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10-28-2022, 09:33 AM | #15 | |
Join Date: Jun 2013
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Re: Obsessions motivating "all actions"
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Certainly, Goblin Slayer is obsessed with killing goblins, but despite the fact he is a severely emotionally-damaged individual, he doesn't actually match the fluff description from Characters. The definition it sounds like DFRPG uses is a better fit, although even then there are things GS wouldn't do in the pursuit of killing goblins (such as sacrificing teammates). Honestly, GS would probably be more appropriately built with Higher Purpose (Slay Goblins), which has a built-in requirement that the character obsessively pursue their purpose (although honestly, given what I've seen of his performance against non-goblins, Higher Purpose arguably isn't appropriate, as he seems just as effective against other threats).
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10-28-2022, 10:02 AM | #16 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Obsessions motivating "all actions"
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And what exactly is his Obsession? Is it "kill all goblins"? Or is it "stop the goblin threat," and killing them is just one good way of achieving that goal, one which would allow him to justify actions with "so that my death doesn't make them stronger"? These are all parameters of the disadvantage that have to be specified when taking it. When adapting the disadvantage to an existing character, you have to make sure you define the parameters correctly. |
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10-28-2022, 10:22 AM | #17 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Obsessions motivating "all actions"
No it doesn't. As worded, all it does is permit every action which would further the goal.
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10-28-2022, 11:59 AM | #18 | ||
Join Date: Jun 2013
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Re: Obsessions motivating "all actions"
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*Characters in Goblin Slayer lack proper names, or at least said names are never actually used. So we have Goblin Slayer, Priestess, High Elf Archer, Guild Girl, Burglar, Cowgirl, etc. Quote:
But while he's obsessed, he does do things without any mind toward furthering his goals, largely just because people tell him it's the right thing to do (or he figures it's what his sister would have wanted him to do). The fluff text for the GURPS disadvantage disallows this (which is a big part of why I suggested ignoring that bit - if the Obsession Disadvantage cannot accurately portray someone like Goblin Slayer, there's honestly something wrong with that Disadvantage).
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10-28-2022, 12:13 PM | #19 | |
Join Date: May 2007
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Re: Obsessions motivating "all actions"
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This is odd from a characterizations standpoint; it is bad from a game design standpoint because it means it's mostly a trait that locks you out of adventures rather than complicating the ones that do occur. I think, as discussed up-thread, the best thing to do is to play it as if it said "While the obsession need not consume your every waking moment, whenever an apparent opportunity to advance it arises, you must make a self-control roll to avoid pursuing this opportunity even if it means neglecting your duty or walking into an obvious trap". That's easily enough complication to be worth 5-10 points, and it's more interesting, more psychologically plausible, and less hostile to game participation. EDIT: Come to think of it, a disadvantage of that nature really should exist even if Obsession does something else.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. Last edited by ravenfish; 10-28-2022 at 12:17 PM. |
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10-28-2022, 12:19 PM | #20 | ||
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Obsessions motivating "all actions"
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The sentence about rationalizing all of your actions as an attempt to reach your goal is followed by the sentence about making a self-control roll to deviate from your goal. The self-control roll cancels out the need to rationalize. If I've got an Obsession to "kill all goblins" and I succeed at a self-control roll to "save my friend even though it doesn't kill any goblins," I don't have to rationalize saving my friend as a way to reach my goal of killing all goblins. Successful self-control rolls make exceptions to the need to rationalize. Last edited by Stormcrow; 10-28-2022 at 12:22 PM. |
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