09-08-2022, 09:00 AM | #1 |
Join Date: Apr 2005
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GURPS Star Trek - Martial Arts
Advanced Starfleet Hand-to-Hand Combat (AKA “Kirk-Fu”) (5 points/10 points)
Found on the web and adapted. This is an extremely aggressive style based on standard Starfleet Hand-to-Hand Combat, made famous by Captain James T. Kirk. It relies less on formal techniques than powerful improvised less-than-lethal attacks and acrobatic dodges. It favors immediate All-Out Attacks to quickly incapacitate foes, using a variety of punches, knife hand strikes, takedowns, throws, and drop kicks. Successful practitioners acquire traits and skills which allow them to withstand damage from counterattacks, such as improved HP, Basic Speed, Will, and FP, Combat Reflexes, Damage Resistance (Tough Skin), Hard to Kill, Hard to Subdue, and High Pain Threshold. Masters of the art possess a nearly superhuman ability to push themselves beyond their normal limits.
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Last edited by Pursuivant; 09-08-2022 at 09:05 AM. |
09-08-2022, 09:04 AM | #2 |
Join Date: Apr 2005
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Re: GURPS Star Trek - Martial Arts
Anbo-Jytsu (6 points)
Adapted from Bob Portnell and other GURPS 3e Star Trek fan-made sources. Anbo-Jytsu is a tournament-style fighting form popular in the Federation that is considered to be the “ultimate evolution in martial arts”.
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09-08-2022, 09:09 AM | #3 |
Join Date: Apr 2005
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Re: GURPS Star Trek - Martial Arts
Last edited by Pursuivant; 09-08-2022 at 09:24 AM. |
09-08-2022, 09:15 AM | #4 |
Join Date: Apr 2005
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Re: GURPS Star Trek - Martial Arts
Mok'bara (6 points/10 points)
http://forums.sjgames.com/showpost.p...7&postcount=59 Suus Manha (4 points/10 points) http://forums.sjgames.com/showpost.p...7&postcount=59 Last edited by Pursuivant; 09-08-2022 at 09:26 AM. |
09-08-2022, 09:17 AM | #5 |
Join Date: Apr 2005
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Re: GURPS Star Trek - Martial Arts
Velocity (1 point)
Velocity is a 24th century combat sport based on Beam Weapons/TL (Pistol). It is played with phasers (or simulations of phasers) in a holosuite. By the end of the middle of the 24th century it is popular among Starfleet personnel, perhaps because it provides somewhat-realistic phaser pistol training. Players take turns shooting a flying disc which is programmed to hit them. If hit with a phaser blast before it strikes, the disc changes color, reverses course, and attempts to hit the other player. But, for a hit by the disc to be valid it must bounce off at least one surface prior to striking the opponent. Play continues until the disk makes one or more solid hits against one of the players. The exact angle of the phaser hit determines the disc’s new trajectory towards the other player, and the disc will bounce off any solid surface it encounters like a rubber ball. Additionally, for each surface it hits the disc gains velocity. Advanced players attempt shots which will send the disc bouncing off multiple surfaces to strike their opponent from the side or rear. Weapon training exercises similar to Velocity existed in Starfleet from the mid-22nd century, but the competitive sport element doesn’t seem to have appeared until the 24th century. Treat precursors to Velocity as Shooting Sports Training or, for more realistic versions training in Beam Weapons/TL skill.
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09-08-2022, 04:29 PM | #6 | |
Join Date: Sep 2008
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Re: GURPS Star Trek - Martial Arts
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09-08-2022, 09:30 PM | #7 | |
Join Date: Dec 2004
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Re: GURPS Star Trek - Martial Arts
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Gumption, incidentally is just a Perk that lets you buy massless HP up to 50% of ST. Representing Kirk's ability to soak up a lot of damage and keep going. |
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09-09-2022, 11:43 AM | #8 | ||
Join Date: Sep 2008
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Re: GURPS Star Trek - Martial Arts
Quote:
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0% discount for the modifier "Requires Your Shirt To Get Ripped."
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martial arts styles, star trek |
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