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Old 06-02-2021, 11:28 AM   #71
Join Date: Sep 2019
Location: UK
Default Re: [Basic] Advantage of the Week: Mind Control

Originally Posted by vicky_molokh View Post
Not in GURPS, but I've been part of such games, and know that many others play in them too. Mage the Ascension (2/3 of our party had Mind 3) and Vampire the Masquerade (it's common for parties to have some Dominate and Presence). I don't recall seeing people back away from mind-controlling party members in either of these.
I was wondering whether to mention Vampire: the Masquerade. (Didn't know there was so much of it available in Mage: the Ascension too, I haven't played that one).
I suppose a mitigating factor in V:tM is that how it's done is quite specific, you'll know whether it is or isn't happening. All that paranoid vampires have to worry about in that respect, I think, is to be careful not to let unknown vampires stare into their eyes (yep, classic B-movie rules are in operation) and not to drink anything that vampire blood could be hidden in.
Don't know whether the same is true of M:tA.
Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred.

Last edited by Inky; 06-02-2021 at 11:32 AM.
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Old 06-03-2021, 04:42 AM   #72
Prince Charon
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Join Date: Dec 2012
Default Re: [Basic] Advantage of the Week: Mind Control

Originally Posted by WingedKagouti View Post
The phone analogy is only apropriate on a very shallow surface level. Apple can't make their phones bring in the owners for reprogramming to complete loyalty to Apple. Even though Apple supporters do seem a bit cult like from the outside.
Yet. They can't do that yet.
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Old 06-03-2021, 04:56 AM   #73
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Default Re: [Basic] Advantage of the Week: Mind Control

Originally Posted by Prince Charon View Post
Yet. They can't do that yet.
That we can prove.
Za uspiekh nashevo beznadiozhnovo diela!
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advantage of the week, healing, mental illness, mind control

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