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#31 | |
Join Date: Aug 2018
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Conditioning doesn't really recognize this (it's just as easy to remove -10, ie +10, as it is to add -10) but a tweak would be simple enough. B69's "-1 per full -5 points of disadvantages changed" could instead be "-1 per -5 subtracted" or "-10 per +5 added" (which works out to -2 per +1) Then you might just as easily add or remove mental advantages too. After all, there's not really a world of difference between "I can remove fearfulness" vs "I can add fearlessness" (both improve your point value and make you resist fear better than you did before) Or conversely between "I can add fearfulness" vs "I can subtract feasrlessness" (both lower point value and make you resist fear less) |
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#32 | |
Join Date: Dec 2012
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(My first thought is a party of paranoid telepaths, but why would a paranoid telepath willingly and knowingly go near another telepath capable of mind-control? I mean, it could be that they all have strong mind shields, but that's an easy answer.)
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#33 | |
Join Date: Mar 2006
Location: Iceland*
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The first season Big Bad was a mind-controlling hypnotist/psychiatrist.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#34 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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#35 | |
Join Date: Dec 2020
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#36 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Exactly. You can't win or lose at roleplaying games, but you can not have fun. And loss of control of your avatar within the game construct is not fun.
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#37 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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I think we have them intimidated: their leader, who had been expecting the rescue, but did not know when it would happen, woke up when a PC lit a candle in his room, having opened the door and come in without waking him. He saw that the PC was a little agitated, and had blood splashes on him, but wasn't obviously wounded. "Good to see you, but there are people here who won't want to defect ..."Those magicians are all in magic-proof cells, and Germany has surrendered. What we do with them now is not clear yet. Quote:
I've also played a Madness Dossier campaign. We did not have a wetware hacker - nobody fancied playing one - but we did use glyphs and ikoters fairly freely. There was one opponent who was a renegade Sandman. We found out about him in advance, by being thorough, and killed him at range. Overall, I think the groups I run and play in are willing to trust other PCs with Mind Control, and will take surrenders from enemies who have it, although they'll be treated carefully.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. Last edited by johndallman; 05-30-2021 at 05:14 AM. |
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#38 | |
Join Date: Aug 2004
Location: U.K.
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#39 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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True: I took Resistant (Mind Control, +8).
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#40 |
Join Date: Aug 2018
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does anyone know if there's been an enhancement produced for mind control where if you fail the contest it doesn't notify the target they're under attack, or at least requires some additional roll for them to perceive it to make it a bit harder? kinda wondering if "no signature" might cover it but not sure
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Tags |
advantage of the week, healing, mental illness, mind control |
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