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#11 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#12 |
Join Date: Mar 2006
Location: Iceland*
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In the context of 'Mind Control therapy', I would like to point out that a certain Dr. Anderson, psychiatrist-at-large, from Jade Serenity, had the ability to perform 'Dream Therapy' on people. That was built using Mind Control, but obviously without the Hippocratic Oath limitation.
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#13 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#14 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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I've seen this ability in lots of games, both as a player and as a GM. Its lots of fun. Its game-warping, but its supposed to be game warping, and I've never felt that its "broken", "too cheap", or even "too expensive". I think that mentally I use it as a benchmark for how much powers are "supposed" to cost.
Mind Control has lots of different modifiers, and they tend to be pretty robust, letting lots of different mind control builds be made. I find that modifiers to make it permenant or to make it fire and forget work best. Mind Control Characters work best when they have a strong sense of direction that trains their abilities in a specific direction. And I think mind controlling other player's characters, especially for more than a few seconds, is a similar offense to attacking them with any other ability. My first ever Gurps character was a not-ISWAT telepath specializing in mind control. He was fun to play, but the mind control was a little too slow for the pace the GM threw at us. I'm currently running a game in PbP (dreadstormers) in which mind control is a huge element of the game.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#15 | |
Join Date: Jan 2006
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#16 | |
Join Date: Mar 2006
Location: Iceland*
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Security reviews and threat assessments are not based on the idea that hypnotists can actually hypnotize people.
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#17 | |
Join Date: Aug 2004
Location: U.K.
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Putting someone into a delusory state about their own memories might be ethically iffy, but if it leaves them less stressed out than when they were suffering from the past condition… The comics series Die has some interesting reflections on how a category if people with this ability would be viewed and treated, and how the ability would mangle the user’s psyche.
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-- Phil Masters Creator of Transhuman Space: The Pyramid Personnel. My Home Page. |
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#18 | |
Join Date: Jan 2006
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So they're not even remotely suspected of being able to do the thing they claim to be able to do that they do in public for a living? My alternative proposal is that in Real Life almost everyone thinks they are resistant or outright immune to propaganda, coercion and persuasion. If actual mind control was known to exist, most folks would think it worked on those weak minded jerks over there, and had some effect on their well meaning but soft minded friends, but it would never have any effect on them. In an RPG, you know your character is vulnerable. |
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#19 | |
Join Date: Mar 2006
Location: Iceland*
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We don't think stage magicians can really teleport, create rabbits or read minds.
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#20 |
Join Date: Jan 2006
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As far as I am aware, the CIA never investigated stage magicians to see if their schtick was real, but they sure as heck investigated hypnotists. I think they even qualify as powerful and violent.
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Tags |
advantage of the week, healing, mental illness, mind control |
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