12-23-2020, 12:30 PM | #41 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Advantage of the Week: Healing
Quote:
Healing [30], Injuries Only -20%, Magical -10%, Immediate Preparation Required, 1 minute (time for bandaging), -30%, Triggering substance, Common (first aid kit) -20%, total [6].
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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12-23-2020, 01:03 PM | #42 |
Join Date: Aug 2007
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Re: [Basic] Advantage of the Week: Healing
Yet it will be strangely fatiguing to do this for somebody else.
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Fred Brackin |
12-23-2020, 01:37 PM | #43 |
Join Date: Jul 2008
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Re: [Basic] Advantage of the Week: Healing
It's expressly a magical ability, so what's strange about the fatigue?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
12-23-2020, 01:44 PM | #44 |
Join Date: Aug 2007
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Re: [Basic] Advantage of the Week: Healing
It was stuctured as if it were mundane bandaging. Using the first Aid skill generally costs no FP.
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Fred Brackin |
12-23-2020, 01:49 PM | #45 |
Join Date: Jul 2008
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Re: [Basic] Advantage of the Week: Healing
Magical -10% expressly says it isn't only mundane bandaging. It's structured as magically-augmented bandaging.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
Tags |
advantage of the week, healing |
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