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#41 |
Join Date: Feb 2016
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You do not even need superhuman capabilities to have a great dodge. With 500 points, you can purchase DX 20, HT 20, Basic Speed 12.00, and Combat Reflexes. You have a Dodge 16 and you are still technically normal, just a heroic normal (or supernormal).
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#42 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Yeah, I'd say that when you significantly out perform Batman, you've gone quite beyond human.
Those stats look more like Captain America than anything human.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#43 |
Join Date: Mar 2013
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By RAW they are human 'normal'*, a real world analogue would be superhuman in the sense of grossly outperforming anyone in the history of the world in any and every athletic endeavour, 'athletic' here being used in a broad sense.
* By stat caps but 500 points is already superhuman I think. Last edited by mr beer; 11-12-2017 at 09:57 PM. |
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#44 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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#45 | |
Join Date: Sep 2007
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ATR should probably just be called "Extra Maneuver". It's not "the speedster power", but only part of that package. |
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#46 |
Join Date: Feb 2011
Location: Cambridge, MA
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I would take a look at the Speedster template from Supers. There's nothing "realistic" about it, but at least the levels of ability offered there are meant to play nicely together in the kind of game where these kinds of crazy abilities are available.
In the one supers game my group tried to play, by the way, the Speedster seemed ridiculously overpowered compared to characters built on the other 500-pt templates. But that's not because the amount of improved BS was too high relative to the level of ATR, but rather because ATR, Extra Attack and Striking ST work really well together, especially when attached to a guy who's almost impossible to hit. |
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#47 |
Join Date: Nov 2017
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If Evaluate provided a Defense bonus (or could be claimed for a 1-turn bonus to defenses instead of a bonus to an attack) then by taking 3 evaluate maneuvers before the all-out defense a speedster could get another +3 defense, which seems pretty reasonable to me.
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#48 |
Join Date: Dec 2014
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ATR is the most underrated power in the Basic Set and should realistically come a lot of extra bonuses and advantages. The advantage in combat of having twice the reaction speed, twice the physical speed, should be overwhelming to normal people - who would move like slow zombies by comparison with even AT1-2.
I also think that for realism, AT would give higher DX, ST, extra Striking ST, and some damage resistance. The ability for muscles to move a character 2x faster means muscles must be much stronger, bones must be stronger, etc. Muscle-powered strikes would also be much faster than most strong characters, giving extra Striking ST. Also, powerful muscles would give some DR (Thick Skin, or Crush Only). A character with AT4 (moves 5x faster than a normal person) should be able to punch 5x harder than a normal character (or 25x harder if you use Kinetic Energy as the measure of punching power rather than momentum). In my super campaign, each level of AT includes Enhanced Defenses +1, +2 ST, +3 Striking ST, +1 DX, and +2 DR (Thick Skin, -40%). For living creatures, one level of Increased Consumption per level of AT is appropriate. Anyway, I could go on and on. AT is powerful! |
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#49 |
Join Date: Aug 2004
Location: Wellington, NZ
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I really hope you make people pay for these.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#50 |
Join Date: Feb 2016
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I agree. Otherwise, they are getting 81 points of traits (91 if unliving) for free.
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Tags |
altered time rate, atr |
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