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#1 |
Join Date: Dec 2015
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If two characters both with atr where to fight 1 on 1 would they still take two turns every round? It seems since they are both subjectively experiencing time at the same rate they should each just take one and every round would really be a half second.
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#2 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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A reasonable houserule for duels. Wouldn't work as easily in group combats, though, as it would bog down into Action Order Tables.
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#3 |
Join Date: Jun 2006
Location: On the road again...
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I would imagine that it would come down to whichever was faster for the group. Some folks like being able to take two or more actions per turn, as that's what they're used to in That Other Game, while others would find it faster to just trade off.
YMMV
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#4 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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The way I've always done ATR is to give them one "turn" at their full Initiative and the second one at 1/2 their initiative.
If they have more than one level of ATR I just divide their initiative by their total number of "turns" and give them "turns" at those initiative "passes". |
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#5 | |
Join Date: Oct 2008
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#6 | |
Join Date: Jul 2008
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Any ideas on how much?
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#7 |
Join Date: May 2013
Location: Ellicott City, MD
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You still get the same number of turns per round. Your parries also refresh twice per round instead of all at once, so, it may actually be worth more than RAW.
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#8 |
Join Date: Feb 2012
Location: America
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But you can't All Out Attack then perform a different action to be able to defend.
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#9 | |
Join Date: Jul 2008
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It only really works this way if there's a pretty broad spread of Basic Speed values in the action (or very high ATR). On the other hand, if it doesn't work it's because you're getting back-to-back turns, which I still think is probably better. So that's a point.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#10 |
Join Date: Jun 2013
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I'd eyeball it at -10% to -20%. I'm not certain how this should interact with the "act first" clause of ETS, however - does that just apply to the first action and the others are based on the character's Speed, do recalculate them based on the character's nominal Speed being 1 higher than the highest non-ETS initiative, or do you just reinterpret ETS to give something like +10 to Speed for purposes of turn order? It's an interesting idea.
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altered time rate |
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