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Old 01-15-2017, 11:10 AM   #1
Kfireblade
 
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Default Two characters with atr. { Altered Time Rate }

If two characters both with atr where to fight 1 on 1 would they still take two turns every round? It seems since they are both subjectively experiencing time at the same rate they should each just take one and every round would really be a half second.
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Old 01-15-2017, 11:14 AM   #2
vicky_molokh
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Default Re: Two characters with atr.

A reasonable houserule for duels. Wouldn't work as easily in group combats, though, as it would bog down into Action Order Tables.
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Old 01-15-2017, 11:16 AM   #3
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Default Re: Two characters with atr.

I would imagine that it would come down to whichever was faster for the group. Some folks like being able to take two or more actions per turn, as that's what they're used to in That Other Game, while others would find it faster to just trade off.

YMMV
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Old 01-15-2017, 11:25 AM   #4
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Default Re: Two characters with atr.

The way I've always done ATR is to give them one "turn" at their full Initiative and the second one at 1/2 their initiative.

If they have more than one level of ATR I just divide their initiative by their total number of "turns" and give them "turns" at those initiative "passes".
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Old 01-15-2017, 12:30 PM   #5
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Default Re: Two characters with atr.

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Originally Posted by evileeyore View Post
The way I've always done ATR is to give them one "turn" at their full Initiative and the second one at 1/2 their initiative.

If they have more than one level of ATR I just divide their initiative by their total number of "turns" and give them "turns" at those initiative "passes".
I have done the exactly same. It makes ATR feel more like making you faster instead of sudden bursts of actions.
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Old 01-16-2017, 07:37 AM   #6
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Default Re: Two characters with atr.

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Originally Posted by evileeyore View Post
The way I've always done ATR is to give them one "turn" at their full Initiative and the second one at 1/2 their initiative.

If they have more than one level of ATR I just divide their initiative by their total number of "turns" and give them "turns" at those initiative "passes".
I rather like that, but it does seem like it almost certainly makes ATR worth less than the RAW version.

Any ideas on how much?
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Old 01-16-2017, 07:39 AM   #7
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Default Re: Two characters with atr.

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Originally Posted by Ulzgoroth View Post
I rather like that, but it does seem like it almost certainly makes ATR worth less than the RAW version.

Any ideas on how much?
You still get the same number of turns per round. Your parries also refresh twice per round instead of all at once, so, it may actually be worth more than RAW.
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Old 01-16-2017, 08:11 AM   #8
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Default Re: Two characters with atr.

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Originally Posted by Nereidalbel View Post
You still get the same number of turns per round. Your parries also refresh twice per round instead of all at once, so, it may actually be worth more than RAW.
But you can't All Out Attack then perform a different action to be able to defend.
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Old 01-16-2017, 08:18 AM   #9
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Default Re: Two characters with atr.

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Originally Posted by Nereidalbel View Post
You still get the same number of turns per round. Your parries also refresh twice per round instead of all at once, so, it may actually be worth more than RAW.
Technically, they'd have refreshed N times anyway, but packed together so it's only useful if you're triggering effects you need to defend against during your block of turns.

It only really works this way if there's a pretty broad spread of Basic Speed values in the action (or very high ATR). On the other hand, if it doesn't work it's because you're getting back-to-back turns, which I still think is probably better. So that's a point.
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Old 01-16-2017, 09:16 AM   #10
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Default Re: Two characters with atr.

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Originally Posted by Ulzgoroth View Post
I rather like that, but it does seem like it almost certainly makes ATR worth less than the RAW version.

Any ideas on how much?
I'd eyeball it at -10% to -20%. I'm not certain how this should interact with the "act first" clause of ETS, however - does that just apply to the first action and the others are based on the character's Speed, do recalculate them based on the character's nominal Speed being 1 higher than the highest non-ETS initiative, or do you just reinterpret ETS to give something like +10 to Speed for purposes of turn order? It's an interesting idea.
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