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#31 | |
Join Date: Dec 2007
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#32 | ||
Join Date: Mar 2014
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Uncertainty about what is happening can certainly contribute, but the effect persists to a large extent even when it is clear that someone needs help. It is far easier to justify not acting when it seems that everyone around you are doing the same thing. It is true that many tend to act when they have a perceived responsibility (such as being the one who is clearly most able to help) to do so, but Charitable does not require that you have such a responsibility. |
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#33 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Last edited by sir_pudding; 10-25-2016 at 01:05 PM. |
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#34 |
Join Date: Mar 2008
Location: LFK
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#35 | ||
Join Date: Mar 2014
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How are they made aware of that in the studies you are refering to? Anything that singles out a certain person is likely to reduce the sense of just following the crowd and the sense of anonymity. It certainly seems reasonable that more people intervene under such circumstances though, but whether most people do so or not most likely depends heavily on how much effort is required and how dangerous it is. Whether they see the one needing help as an enemy should also be very important. |
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#36 | ||||||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Remember too that the Legalistic quirk isn't absolute. You may ignore the spirit of the law, you get a 12 or less suppression roll and it lacks Honesty's requirement to turn yourself in entirely. Even full-on Honesty isn't absolute in that sense depending on your Self-Control roll. Quote:
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Last edited by sir_pudding; 10-25-2016 at 02:53 PM. |
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#37 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Relevant to the OP, I think (again) that if a character is doing things that are horrific by a reasonable person standpoint appropriate to the campaign and setting, then you can have them roll Fright Checks when witnessing the consequences (just as if they saw someone else do it!). Moral wounds are a real-life phenomenon as a consequence of interpersonal violence. GURPS Tactical Shooting has rules for this, and GURPS Horror: The Madness Dossier suggests inflicting Stress on Sandmen for doing horrible but necessary things even if they don't normally require a Fright Check. Obviously only do this in campaigns where moral decay is thematically appropriate! On the other hand, as Bill says, such behavior is often thematically inappropriate to begin with so the real solution is to talk it out and maybe boot the problem player if you can't come to an agreement. Last edited by sir_pudding; 10-25-2016 at 02:53 PM. |
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#38 |
Join Date: Feb 2009
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I try very hard to avoid speeding or anything similar due to potentially slightly higher fear of police than others. However, I have occasionally failed per checks to notice speed limits, memory checks to remember the limit after noticing it, or driving checks to keep car at desired velocity
I am afflicted by overwhelming compulsion I must always return shopping carts to cart corrals or store after use |
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#39 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Last edited by sir_pudding; 10-25-2016 at 02:55 PM. |
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#40 | |||
Join Date: Mar 2014
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Well, the Honesty advantage says that you get to make a self-control roll if there is a “need” to break the law. It is not at all clear that you get to make such a roll for a trivial reason such as poker with your friends. Quote:
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Last edited by Andreas; 10-25-2016 at 03:01 PM. |
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Tags |
character development, disadvantage, mental disadvantage |
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