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#41 |
Join Date: Aug 2005
Location: Portland, Oregon
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Unless fear of the bush moving due to wind causes you to cease from working and starve. Which is why calculating probabilities is one of the most important parts of the human brain. You have to be able to calculate when it is right to risk as well as wrong.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#42 | |
Join Date: Aug 2005
Location: Portland, Oregon
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"You're crazy!"
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison Last edited by jason taylor; 07-29-2015 at 07:49 PM. |
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#43 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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That's terror, not mere fear. You used trust and distrust, not terror and cultish loyalty.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#44 | |
Join Date: Jul 2008
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#45 |
Join Date: Dec 2007
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And yet they would not be getting into that trouble if they had remained ignorant. Delusion can represent a false belief. It can also represent knowledge of a truth that is poorly handled.
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#46 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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The disadvantage is from their behavior, not belief. One could freak out for any conceivable reason or its exact opposite. The operative words being, "freak out".
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#47 |
Join Date: Aug 2005
Location: Portland, Oregon
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Bingo. As with the example I gave from Waterloo. The French were behaving in a manner that was at least arguably suboptimal for their own survival. But it was indifferent whether that was caused by the crazy,"We are betrayed" or the very real, "We are defeated."
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#48 |
Join Date: Jun 2006
Location: On the road again...
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I'm pretty sure the point people are trying to make is: It's not the belief itself that affects the pricing of the Delusion, but how you act on the belief.
Let's take the "aliens live on Pluto" Delusion. -1 point actions: You believe it, keep it to yourself, and maybe look through the New Horizons probe data that's been made public looking for proof in your spare time. You otherwise live a normal life. -5 point actions: You believe it, mostly keep it to yourself, occasionally give voice to the belief, and when it comes up in conversation state quite assuredly that the New Horizons probe will prove you right. You otherwise live a normal life, but people think you're eccentric in this one thing. -10 point actions. You spend every possible waking moment pouring over the New Horizons probe data looking for the proof, which affects your ability to live a normal life. Your friends, family, and co-workers are concerned for your mental health. -15 point actions. This belief has the appearance of having driven you bat-s**t insane. Honestly, I'm not sure how this would be played out.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, N-Z, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#49 |
Join Date: Dec 2007
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Without behaviour, a belief is nothing at all. Not a Delusion, not a quirk. If you have a belief that those around in general regard as insane, it qualifies as a Delusion regardless of its truth or falsity...but only if you take insane action because of it.
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#50 |
Join Date: Aug 2004
Location: Ft Collins, CO
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FWIW, when I had a character with "Sucker for a Pretty Face", I cast it as:
Charitable (Women Only): -7 So this might work as Charitable (Older men): -5 (?) Charitable forces you to give folk the benefit of the doubt, which would work for the "bad back" scenario, for example. arnej |
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Tags |
disadvantage, gullibility, influence, social engineering, vulnerability |
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