03-29-2015, 01:34 PM | #1 |
Join Date: Jan 2005
Location: Idaho Falls, Idaho
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[DF] Arctic Elf Template
Hey Folks,
I am looking at having a DF game set in the far North, and it makes sense to have some Arctic Races, including Arctic Elves. So I need to come up with a template. I have lots of options when it comes to advantages that make sense, but two main ones are shown below. Any thoughts on which might be better in play? Or if a different option of advantages is suggested? Thanks. -Dan Arctic Elf 20 points Choice Professions: Scout, Thief, Wizard. Marginal Professions: None. Arctic elves dwell in the land of ice and snow, with the midnight sun, and where the cold winds blow (or something like that). They are reclusive and famed for … While fine-featured, they aren’t exactly attractive. Maybe it’s the bluish skin and hair. Attribute Modifiers: ST-1 [-10]; DX+1 [20]. Advantages: Magery 0 [5]; Option?. Perks: Elven Gear [1]. Disadvantages: Loner (12) [-5]; Sense of Duty (Nature) [-15]. Features: Snow-white or blue-white skin and hair. Option 1: Acute Vision 1 [2]; Night Vision 5 [5]; Protected Vision (Snow Glare) [1]; Talent (Arctic Guardian) 1 [5]; Temperature Tolerance (Cold) [1]; Terrain Adaptation (Ice) [5]; Terrain Adaptation (Snow) [5]; Option 2: Infravision [10]; Protected Vision (Snow Glare) [1]; Sure-Footed (Ice) [1]; Sure-Footed (Snow) [1]; Talent (Arctic Guardian) 1 [5]; Telescopic Vision 1 [5]. Temperature Tolerance (Cold) [1]; Option 3: Some combination of advantages worth 24 points. Arctic Guardian: You’re the product of eons of selective breeding for the task of sneaking around in the snow, peppering litterers with arrows. This Talent adds to Bow, Camouflage, Fast- Draw (Arrow), Stealth, and Survival (Arctic). Only elves can have it. Reaction bonus: polar bears, faeries, and seals. 5 points/level. |
03-29-2015, 01:54 PM | #2 |
Join Date: Mar 2013
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Re: [DF] Arctic Elf Template
I don't think Arctic Elves should be Loners. Even with Temperature Tolerance and Elven Metabolism, most cultures historically have been highly communal in Arctic environs (Norse, Inuit, etc). Food, heat, and shelter are paramount, all of which are easier to come by in groups. The only exception might be food in times of scarcity, but hunting whales, sea lions, and walruses is typically a group activity. So is raiding. They'd probably need Reduced Consumption, more Temperature Tolerance, and perhaps a longer sleep cycle (Sleepy disadvantage) to realistically survive for long periods by themselves.
Jinumon |
03-29-2015, 02:23 PM | #3 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [DF] Arctic Elf Template
Are litter bugs so very common in the arctic?
Or is this just more Elven propaganda so no one goes searching for what they are really guarding up there (Imprisoned Elder Gods, Artifacts of Ultimate Power Overwhelming, All The Monies, etc)? |
03-29-2015, 02:34 PM | #4 | |
Join Date: Dec 2006
Location: Houston
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Re: [DF] Arctic Elf Template
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Now I would like to know what the elves have gotten out of these Elf-kimo commandoes and why they got made. That would be interesting. Whats that Birchvine? You dont LIKE the forrest? To warm for you here is it? Right, we've got just the assignment for you..... Im sorry Greenvein, you know that to remain apart of this collective we all have to take our turn in the tree baking cookies. We all do it. That Cookie revenue is vital to our forrest conservation efforts as well as our Para-Milliatry Amazon Outreach Program. Whats that? You say you WONT? You say your not baking another thin mint tell Hell Freezes over? Right. I've got just the assignment for you my special little snowflake.... Barklimb you un repentant swine! How DARE you steal the Mape syrup and sell it to the dirty heathen Dwarves of Canukus. Exile is the verdict. You are to be banished to the frozen north. Nod if you tundra-stand me. Stop your blubbering. Nymdok Last edited by Nymdok; 03-29-2015 at 02:38 PM. |
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03-29-2015, 03:36 PM | #5 | |
Join Date: Jan 2005
Location: Idaho Falls, Idaho
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Re: [DF] Arctic Elf Template
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I think I need to define where their 55 deg F starting temperature range is in conjunction with more Temperature Tolerance. I could put their range from +55 to 0 deg F or +40 to -15 deg F. Two levels of Temperature Tolerance (Cold) should suite fine then no (for average 10 HT: +55 to -20 deg F or +40 to -35 deg F)? Sleepy is an interesting idea. Let them sleep through the long winter with a form of hibernation. They could be awake 24/7 through the 3 months of summer, approach ½ time in the fall and spring, and hibernate the 3 months of full winter for and equivalent of ½ time for [-8]. I don’t know about Reduced Consumption. If I even it out over the year like with sleepy, they would eat six meals a day in the summer, 3 meals a day in fall and spring, and 0 meals a day for winter. But if I go with Reduced Consumption 1 [2] and spread it out, they could eat three meals a day during summer and fall, 0 meals a day during winter, and 2 meals a day during spring. I like that. Combining items gets the following, but still have a question on the advantage options: Arctic Elf 20 points Choice Professions: Scout, Thief, Wizard. Marginal Professions: None. Arctic elves dwell in the land of ice and snow, with the midnight sun, and where the cold winds blow (or something like that). They are reclusive and famed for … While fine-featured, they aren’t exactly attractive. Maybe it’s the bluish skin and hair. Attribute Modifiers: ST-1 [-10]; DX+1 [20]. Advantages: Magery 0 [5]; Reduced Consumption 1 [2]; Temperature Tolerance 2 (Cold – 40 to -15 – 2xHT deg F) [2]; Option ? . Perks: Elven Gear [1]. Disadvantages: Congenial [-1]; Sense of Duty (Nature) [-15], Sleepy (1/2 time) [-8]. Features: Snow-white or blue-white skin and hair. Option 1: Acute Vision 2 [4]; Night Vision 5 [5]; Protected Vision (Snow Glare) [1]; Talent (Arctic Guardian) 1 [5]; Terrain Adaptation (Ice) [5]; Terrain Adaptation (Snow) [5]; Option 2: Acute Vision 1 [2]; Infravision [10]; Protected Vision (Snow Glare) [1]; Sure-Footed (Ice) [1]; Sure-Footed (Snow) [1]; Talent (Arctic Guardian) 1 [5]; Telescopic Vision 1 [5]. Option 3: Some combination of advantages worth 25 points. - One idea is to somehow add Increased Move for running away from Polar Bears. |
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03-29-2015, 03:42 PM | #6 | |
Join Date: Jan 2005
Location: Idaho Falls, Idaho
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Re: [DF] Arctic Elf Template
According to the Arctic Elves; oil drillers (Dwarfs and Gnomes), diamond miners (Dwarfs and Gnomes) and Seal hunters all leave messes.
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{The DF adventure I have in mind will have Elder influences and Artifacts. But this will be even farther North than the normal Arctic Elf stomping grounds. The thought is that they may be guides though,} |
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03-29-2015, 03:51 PM | #7 | |
Join Date: Jan 2005
Location: Idaho Falls, Idaho
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Re: [DF] Arctic Elf Template
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03-29-2015, 03:56 PM | #8 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [DF] Arctic Elf Template
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03-29-2015, 04:07 PM | #9 | |
Join Date: Dec 2006
Location: Houston
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Re: [DF] Arctic Elf Template
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Nymdok Whose the Scout that wont cop out When there's Displacer Beasts all about? ArrowShaft..... Damn Right... |
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03-29-2015, 04:41 PM | #10 |
Join Date: Mar 2015
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Re: [DF] Arctic Elf Template
I was wondering the same thing. Is Big Oil a thing in DF?
Infravision seems the better bet because of the bonus to Tracking (which would be an appropriate addition to the Talent list of skills). Plus it would be helpful to spot burrows and dwellings against the icy backdrop. |
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