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#11 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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The idea is mentioned in Gun Fu, that of a "ballet" of bullet times. There the idea was that players could take consecutive bullet time turns to "beat out" the one that had the lesser number of character points, I think (don't have it with me now).
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#12 |
Join Date: Oct 2005
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So, there seem to be three big parts to this:
1) Getting an extra turn. This is just Altered Time Rate. 2) Getting to take an extra turn whenever you want in the sequence, in response to anything you might choose. 3) Acting so fast other people don't have time to respond, even in the way they'd normally be able to respond to out-of-sequence actions (like active defense). Really, (2) and (3) are separate things, and I think keeping them separate will be clarifying. It would be entirely possible to have a power that let you insert an extra action anywhere in the sequence without having the ability to ignore active defenses, etc. Call it Altered Time Rate (Reflexive), maybe. |
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#13 | ||
Join Date: Dec 2007
Location: Brooklyn, NY
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Word of Kromm:
Quote:
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-JC |
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#14 |
Join Date: Jun 2010
Location: Dreamland
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That pricing seems slightly high to me, but I'm not quite sure how to describe why. Would I put Reduced Time on this, or buy higher levels, as per Super Luck?
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#15 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Cheapo Alternative [13]:
Extra Option: Bullet Time [1] Destiny 3 (Only for Bullet Time -20%) [12] :) Of course it only works once for every three game sessions. |
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#16 |
Join Date: Jun 2010
Location: Dreamland
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For [33], you can include regen and it works once per session.
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#17 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#18 |
Join Date: Mar 2010
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#19 | |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Plus, that makes it a nice round 10 points. |
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Tags |
altered time rate, bullet time, enhanced time sense, gun fu |
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