12-15-2018, 02:39 AM | #41 |
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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Re: Min/Max of Attributes
Start with the suggested cap of maximum of 20 in one attribute and GM in a way that will punish someone who chose to be a bland 20 DX/IQ character instead of rewarding it
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12-15-2018, 03:46 AM | #42 | |
Join Date: Jan 2010
Location: Brighton
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Re: Min/Max of Attributes
Quote:
I think for me it's not that you can do world record lifts with absurdly low base ST scores, it's that world record lifts are incredibly high and you need everything working together to achieve them! But yes obviously this is a matter of perspective :-)! I think the the way I look at this, is that the worlds best in most physical activities tend to be able to achieve their top performances by a combination of things that have come about by specialising in training how to do stuff. As well as a lucky basic starting point. Such extreme feats are specialised and become more so the more specific they become. So to me it makes sense for a world class strongman as starting off as naturally big and strong (good basic ST) but also with a lot of specific training to apply their Strength to lifting and carrying things (lifting ST) becoming better lifters than their basic ST would suggest. The Lifting skill represents real world training and technique (although in GURPS terms I'd also allow techniques within it for specific lifts) training here is also good justification for Lifting ST. High will power is important not just to model the commitment to training but also the commitment to pushing yourself. And EE is well frankly it's obvious if you ever see these chaps competing or listen to their experiences, it's very clear they use in real world terms "extra effort" and can't just repeat their highest lift ad infinitum. They often end up pushing themselves hard into exhaustion and worse. Although the basic FP system has issues with how it works here* (I tend to use last gasp). I also don't think the lifting skill (with EE) is random, precisely because you set a goal (how much extra benefit you want with a view on how likely it is you will achieve it). So for instance say your will is 12 and skill is +8, you can push yourself with a -10 penalty and succeed 50% of the time. But this would be risky tactic in a competition where say you only have set number of attempts, or a time limit for reps (and you burn a FP each time). Or you could chose a -8 penalty and have much more consistent performance because your effective skill is 12. But obviously you'll be lifting less. Of course if your competition had spent that much longer in the training to warrant having +10 skill but has the same ST and Will, that extra work pays off by them being able to take -10 and keep the consistency. To match them you have to risk pushing your self past your comfort zone and into a performance you are less able reliably deliver Honestly I really don't get the dislike for lifting skill. We don't bat an eye at other skills representing training and practice to be better at actions than our relevant basic stats would suggest. The other benefit of all this is you don't have the odd end results of basing world record lifts off just basic ST where the world record can simply be done every 4 seconds for ever and ever because BLx8 is equal to or more than the WR. And the world record power lifter is also able to punch at an equivalent ability etc, etc. So yeah I like this holistic method to get to these peak performances (which also includes equipment and environmental factors). To me it is not only more realistic in terms of what it is we're actually showing, but also avoids issues of broad abilities in a RPG system *of course GURPS isn't a dedicated "World's Strongest Man" simulator, so these are systems designed to work for a broad range of things and be actually playable! See also the question of what real world lift does the BLx8 lift in GURPS represent
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 12-15-2018 at 03:52 AM. |
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12-15-2018, 06:52 AM | #43 | |
Join Date: Dec 2006
Location: Meifumado
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Re: Min/Max of Attributes
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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12-16-2018, 12:16 PM | #44 | |
Join Date: Jan 2010
Location: Brighton
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Re: Min/Max of Attributes
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But yeah, i've seen the GURPS two handed overhead lift described (or assumed to be) a wide variety of things down the years, to me it more like that wall lift than a full extension, locked out & legal lift. Doing a 1 second two handed lift is a bit weird in the system though how are you getting to ST16? (you doing stuff with reduced time taken?) Also are you using for lifting skill and EE? Cheers TD
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 12-17-2018 at 12:07 AM. |
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12-16-2018, 03:04 PM | #45 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Min/Max of Attributes
Quote:
2 - It tends to take 2 seconds to perform the third wall lift. |
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