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#21 | |
Join Date: Nov 2012
Location: Australia WA
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(I can understand why most people would run it that way, just wondering if there is any official seal on it.) |
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#22 | |
Join Date: Jul 2008
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#23 | |
Join Date: Aug 2007
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#24 | |||
Join Date: Sep 2007
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Yes; Kromm has so posted.
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#25 | |
Join Date: Jul 2008
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On the one hand: "You may make no active defenses at all from the point you take this maneuver until your next turn" (p365). On the other: "For the purpose of active defenses, your maneuver is considered to be in effect until you select another maneuver on your next turn" (p363). The latter doesn't make any difference if we trust the rules to be put together right, but is a wedge if you're inclined to think that the use of 'next turn' is a mistake.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#26 | |
Join Date: Jun 2013
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The same price as Enhanced Parry seems appropriate. "Only for Defense" and "Only for Overcoming Defenses" are arguably comparable, as noted. It's also fairly close to PK's suggested Technique, with the Single Skill version costing slightly more (PK's is [4]/level with an initial [1] buy-in) and the All Skills version costing a bit less. I previously suggested the same cost for Tech!, which serves to offset the penalties for Techniques only. In that thread I have it give +1 on the first level (to account for Hard Techniques), +2/level thereafter, but with PK's suggestion I think I'll change that to an initial [2] or [3] buy-in (waived for characters with TbaM/WM) and be a constant +2/level; I might also allow for an all-skills version that still costs [5]/level, gives only +1/level, and has an initial [5] buy-in (again, waived for characters with TbaM/WM).
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#27 |
Join Date: Jul 2008
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No, Decreased Time Rate gives you a turn every 2 seconds, not a maneuver every 2 turns.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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Tags |
altered time rate, deceptive attack, enhanced time sense |
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