01-31-2016, 07:59 AM | #1 |
Join Date: Nov 2011
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[Basic Set, Powers] Super Jump Slam
I'm building a character for an upcoming game, and it is important to the concept that the character can jump an incredible distance. However, I have a question of how Super Jump functions. I'll spare you the unnessary details of the character and use Super Jump Joe as my example here.
Super Jump Joe has ST/HP 10, and between his Move and Super Jump can leap 100 yards into the air as a high jump. Very impressive. So, I want to look at three situations. Two of which I have questions on. Situation 1) Joe jumps straight up and lands back where he started on hard ground. We know by the wording of the Super Jump advantage (BS 89) that he takes no damage from this fall, as he has not fallen farther than he can jump. Cool. Situation 2) Joe jumps 100 yards into the air again, but this time, he lands on top of Clueless George. Poor George. The outcome for George is clear to me. He's got a heavy object falling on his head. Joe has 10 HP, and has fallen 100 yards. According to the velocity on the table in the Basic Set, and the calculation for collision damage, George is looking at 47d6 of crushing damage. He's almost certainly a goner. But what happens with Super Jump Joe? It is not technically falling damage anymore, it is a collision with another character, in other words, a Slam. Super Jump doesn't clarify what happens. It does say that you can use your jumping move to slam, but doesn't say what happens. Does Joe suffer the collision damage as well? If yes, then that seems strange to me. He can hit the hard ground and be unscathed, but if he hits Clueless George's relatively soft head, he explodes in gore? This could, I suppose, be a case of "you get what you pay for" and Joe needs to buy 165 levels of Collisions Only DR to neutralize the average damage of his impact in order for the game logic to make any sense, but I'm hoping that isn't the case. Situation 3) Super Jump Joe makes not a high jump, but a broad jump into George. He hits, and deals his Slam damage to George. Again does he suffer the damage back? My final question, if the consensus is that Joe can not Slam his foe in any way without taking damage, and assuming he does not have the Damage Resistance to deal with such a blow, is there anything he do to take advantage of his Super Jumping speed to deal damage without killing himself? |
01-31-2016, 08:23 AM | #2 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [Basic Set, Powers] Super Jump Slam
You failed your Math skill there, buddy. (10x47)/100 = 4.7
Super Jump Joe is only doing 5d6 in this scenario. As for the scenario itself, no, landing on people does no damage, as Super Jump effectively treats you as not having fallen at all. For a broad jump, yes, that is a Slam, and you would both be hit for 5d6 Crushing damage. |
01-31-2016, 08:46 AM | #3 | |
Join Date: Feb 2012
Location: America
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Re: [Basic Set, Powers] Super Jump Slam
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This actually makes me think of another question: if Joe can jump 100 yards, but falls 101 yards and fails his Acrobatics check, does he take the whole 6d from the fall due to 1 yard of distance (if my calculation on the fall damage is correct)?
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01-31-2016, 08:51 AM | #4 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [Basic Set, Powers] Super Jump Slam
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01-31-2016, 10:28 AM | #5 | |
Join Date: Nov 2011
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Re: [Basic Set, Powers] Super Jump Slam
Ah, so it is. Now I feel stupid, especially since the character I was working with that triggered this question was heavier and falling farther and only doing 15d6, I really should have caught that mistake. I shouldn't try and compose words right after work. But the question, of course, remains in spite of my forgetting that ten is not equal to one hundred.
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02-01-2016, 01:34 AM | #6 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [Basic Set, Powers] Super Jump Slam
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02-01-2016, 05:50 AM | #7 |
Join Date: Dec 2008
Location: Behind You
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Re: [Basic Set, Powers] Super Jump Slam
The wording in the book does not say targets of landing take no damage. Also, consider Catfall, which lowers falling damage and distance. Am I to believe that the momentum of the individual is always negated?
I'm not one to invent "Implicit" rules on advantages. Especially for fictional advantages. As Powers points out, it's unrealistic to have it. That being said, I'd like to see someone jump 100 yards in the air and land on a 1 yard target. I'd say this is one of those moments when someone is trying to cheese the rules. Basically super jump allows you to jump "at" someone to slam them. If you are jumping upwards to, that is still "Jumping at someone" in my book. I'd just tell the player no. But if you insist on gaming it out, I would personally require Aerobatics rolls to land on the target, modified by the size/distance table, and how far the target moved from original spot in the time it would take the individual to land. At 100 yards (Assuming target didn't just move because someone is trying to jump on them) it's a -10 to roll. And I'd have it take the time in velocity to land on the target. This is probably 3 seconds in this case. Jumping up uses the character's boost to break gravity, but coming down is all gravity, so it won't be instant. If you need more detail than that, I'm sure a mathematician can weigh in. Then of course, after impact, I'd probably require DX or Acrobatics roll not to fall yourself.
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02-01-2016, 09:22 AM | #8 | |
Join Date: Feb 2012
Location: America
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Re: [Basic Set, Powers] Super Jump Slam
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if the target is stationary: a mounted turret, castle walls, or the like, you can probably hit. If not, your probably not going to hit. I would count it as an attack that targets a hex with a 6 round delay. So round 1 you target a hex, round 6 you hit the hex you aimed for. If there is someone in that hex you can do lots of damage, but in most fights its not going to happen.
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02-01-2016, 09:57 AM | #9 | |
Banned
Join Date: Aug 2004
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Re: [Basic Set, Powers] Super Jump Slam
This might be useful:
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02-01-2016, 11:00 AM | #10 |
Join Date: Dec 2008
Location: Behind You
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Re: [Basic Set, Powers] Super Jump Slam
I just assumed since it's a fictional world, maybe someone might have "Anticipated" where the target might move and planned the jump, used hand waving or body forming to coast a bit to the side, and then possibly hit them. Hence the negative to the roll... but looks like I wasn't too insanely off from the top of my head.
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Tags |
basic set, slam, slams, super jump |
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