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Old 09-27-2022, 09:07 AM   #21
sjmdw45
 
Join Date: Jan 2008
Default Re: DFRPG Game Aids: Computer Programs

Thanks Armin, that really helped me understand how to use libraries and templates.

Last edited by sjmdw45; 09-27-2022 at 09:25 AM.
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Old 09-28-2022, 11:22 AM   #22
Armin
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Default Re: DFRPG Game Aids: Computer Programs

You're welcome!

I'm also willing to do more little videos if folks have suggestions for those.
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Old 03-20-2023, 09:49 PM   #23
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Default Re: DFRPG Game Aids: Computer Programs

Spell prereq visualizer: https://maxwilson.github.io/dfSpells/
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Old 09-12-2023, 07:13 PM   #24
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Default Re: DFRPG Game Aids: Computer Programs

Every so often I'll meet a new GM who is just getting into Dungeon Fantasy or GURPS DF, and who is struggling to figure out how to "read" monster difficulty from stat blocks. I remember being one of those GMs not too long ago even. Unlike D&D, DFRPG stat blocks don't come labeled with a metric like "CR" to say how tough they are supposed to be relative to other monsters, and for an experienced GM that makes a lot of sense, since it really, really depends on tactics and details.

But for a new GM who isn't sure yet whether black puddings are stronger or weaker than slugbeasts, it might be nice to have some kind of a rating system.

D&D is simplistic enough that you can get a very, very rough metric by basically multiplying typical DPR x HP modified by AC. In DFRPG or GURPS you can't do that because of DR and the active defense rules, which make longevity highly nonlinear.

But! you can just run a cage fight with a bunch of orcs and measure a monster's approximate orcpower, or ogrepower, or peshkalipower.

Therefore I present https://maxwilson.github.io/CageFight/

Source code is at https://github.com/MaxWilson/CageFight, please file bug reports or feature requests there.

Last edited by sjmdw45; 09-14-2023 at 07:53 AM.
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