05-15-2012, 11:18 PM | #11 |
Join Date: Aug 2007
Location: Denver, CO
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Re: Hmm... Aliens?
I think the reason has much to do with general perception and methods.
It seems to go without saying that it should cost points to be a non-human. Do we think humans are so pathetic that no lesser form of life could be viable? We tend to focus on the advantages of a given non-human race, but minimize or ignore disadvantages. I think much of this comes from the desire to eliminate disadvantages which are not exhibited by all the members of the race. In my opinion, attributes should be an easy place to alter point totals, as this is only for the average member of the species with individuals able to change this as normal. Don't neglect secondary attributes too, particularly move and basic speed. Disadvantages can generally be bought off. For instance, a race may have low pain threshold, but an individual may not. Remember that you are building the average member of the race, not the typical adventurer or the example from a work of fiction. Hope this helped. |
05-15-2012, 11:46 PM | #12 |
Join Date: Dec 2007
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Re: Hmm... Aliens?
Well here's the last alien I came up with:
Eresh ST 9 DX 10 IQ 12 HT 10 1 Extra Arm (10) Vibration Sense (10) Acute Sense of Touch +4 (8) Flexibility (5) No Legs/Slithers (0) Absent Minded (-15) Nearsighted (-25) Colorblindness (-10) Curious 9- (-8) No Sense of Humour (-10) It didn't even break zero. Last edited by David Johnston2; 05-15-2012 at 11:49 PM. |
05-16-2012, 01:12 AM | #13 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Hmm... Aliens?
Not exactly playable.
Colour blind and curious, who happens not to see much and forgets about it and rightly so would have no sense of humour. |
05-16-2012, 01:14 AM | #14 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Hmm... Aliens?
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05-16-2012, 01:15 AM | #15 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Hmm... Aliens?
I looked in Bio Tech and the Guardian is 182pts and Herakles is 196 (IIRC).
So as this race was themed from a bio tech experiment that went wrong, it sort of fits in. |
05-16-2012, 01:18 AM | #16 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Hmm... Aliens?
An attempt creating a "master race" and a showcase for the limits of TL9 germline engineering? Yeah, they ought to be expensive. On the other hand they are parahumans and not especially alien anyway. What's your point?
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05-16-2012, 01:38 AM | #17 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Hmm... Aliens?
IIRC we haven't had an alien book for 4E and given what was in the old 3E book it would not fit or rather Powers/Bio Tech has done it.
The Kronin were good but now would have a serious amount points. Inversely, if the aliens were the norm set at x points then by defaut the basic human would be a disadvantage. |
05-16-2012, 01:47 AM | #18 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Hmm... Aliens?
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05-16-2012, 01:54 AM | #19 | |
Join Date: Mar 2010
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Re: Hmm... Aliens?
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Last edited by Sunrunners_Fire; 05-16-2012 at 01:58 AM. |
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05-16-2012, 01:57 AM | #20 | |||
Join Date: Dec 2007
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Re: Hmm... Aliens?
Quote:
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Last edited by David Johnston2; 05-16-2012 at 02:09 AM. |
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