04-24-2021, 09:47 PM | #51 | |
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Re: GURPS Realm Management
Quote:
I might add with interstellar realms planets may be regarded as resources not places to live on especially as the Realm gets closer to K2 status.
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04-24-2021, 11:15 PM | #52 | |
Join Date: Apr 2013
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Re: GURPS Realm Management
Quote:
Round to one decimal for Size < 7, zero decimals for 7+. That's X ≈ 2.15^Size |
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04-25-2021, 03:04 AM | #53 | |
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Re: GURPS Realm Management
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I might at at TL10+ the ability to create huge space structures people live on sends Size into orbit (pun intended).
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04-25-2021, 03:55 AM | #54 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Realm Management
Exp here does not mean scientific notation (in fact, it's not the usual notation for that; more usual is, for example, 9.86E1, or formally 9.86 x 10^1). Exp means "raise e to the power of the following value," where e is the base of natural logarithms (that is, it undoes the Ln operation). That is, you're moving into the logarithmic domain and then moving back out to the domain of the original values.
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04-25-2021, 08:58 AM | #55 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Realm Management
Quote:
This is not me being defensive, but rather explaining why there isn't more under the hood bits in the book. TL;DR - there just wasn't room.
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04-25-2021, 09:10 AM | #56 |
Join Date: May 2007
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Re: GURPS Realm Management
I'd like to hear how this makes sense from a business standpoint. Obviously, if a book is going to be printed, it makes sense to cut it down to a given size to ensure that manufacturing costs are manageable, but I very much doubt there are any plans for this book to see a print run. I understand that editing a longer work takes more time and effort than editing a short work, but I would have thought that condensing a naturally longer work into a shorter one would also be an effort-intense endeavor- or do they push that stage of the project entirely onto the author and only give it to paid editors afterwards?
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04-25-2021, 09:32 AM | #57 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Realm Management
Quote:
Kromm did some heavy lifting on this one too so I don't know what he did in this case. I do know I did checks on the "final" production PDF and still found some stuff that was off. Heck, I found a few errata after it was published (along with some kind folks who were looking too).
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04-25-2021, 10:16 AM | #58 | |
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Re: GURPS Realm Management
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But when I plug 3 into that I get 1.555 not the 5.0 area for that value and if I assume it is area (5.0) I get 2.0883 not the 3 one should get with rounding. What am I missing?
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04-26-2021, 01:31 AM | #59 | |
Join Date: Apr 2013
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Re: GURPS Realm Management
Quote:
Variables: S1 = e^(ln(10)/6) (There was a leading open parenthesis that didn't belong.) S2 = S1^2 X = S2^Size Numbers: e = 2.718281828 ln(10) = 2.302585093 2.302585093 / 6 = 0.383764182 Results: therefore S1 = 1.467799268 (which should be familiar from the SSR table) and S2 = 2.15443469 Final example: If Size = 3 you should get X = S2^Size = 2.15443469^3 = 10. |
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04-26-2021, 04:47 AM | #60 | ||
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Re: GURPS Realm Management
Quote:
Quote:
I was looking for the equation where one can shove in the area in one end and get the size via rounding to the nearest integer out the other. Basically Formula (Area) = Size (rounded to nearest integer) Sort of like these: Speed/Range formula: 2 - 6*log(Distance in Yards) Size formula: 6*log(length in yards) - 2 I know that y = u^x becomes log y = x log u, or x = (log y)/(log u) but I don't have anywhere to plug in the area.
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