12-09-2021, 12:22 PM | #1 |
Join Date: Feb 2020
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Price list for TL3-4 commodities?
I am running a 17th century Caribbean pirates campaign, and could use a full list on what various trade goods and commodities cost. Something self consistent and plausible sounding is first priority, historical accuracy second.
Does anyone here know any good sources? Maybe some historical list of ‘here’s what the prices where in London in year 1700’. Swashbucklers (3rd edition) provided some numbers for converting contemporary English and Spanish currencies to G$: The Spanish dollar, also known as the piece of eight or silver peso, is a silver coin of approximately 38 mm (1.5 in) diameter worth eight Spanish reales. It was widely used as the first international currency because of its uniformity in standard and milling characteristics. 1 peso = 20 Gurps $. GURPS $4 = 1d (or one British penny). GURPS $1 is about one farthing (four farthings to a penny). |
12-09-2021, 01:12 PM | #2 |
Join Date: Aug 2004
Location: Seattle, WA USA
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Re: Price list for TL3-4 commodities?
"Medieval Sea Trade" in Pyramid 3/87 Low-Tech III has a Cargo Table that should be what you're looking for. There's also a lot of stuff in Low-Tech Companion 3 - Daily Life and Economics that you're likely to find useful.
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12-11-2021, 12:55 AM | #3 |
Join Date: Apr 2019
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Re: Price list for TL3-4 commodities?
I feel like 1700s is well outside of TL3 but here is a great resource that I fall back on regularly for my pre-renaissance games (please credit to the author Mike Cubbin, and his website)
http://saduria.co.uk/saduria_gamewor...TheMarketplace Its more geared to a European setting, but it gives some great 'Goods and Services' lists with a lot of consistency in pricing. The Low-tech series has a lot to say about goods and services, but not a simple "here's a price list", it might help you figure out how to price things that are based on NPC skill sets (if you have a PC wanting to commission a weapon or the like). |
12-11-2021, 01:14 AM | #4 | |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: Price list for TL3-4 commodities?
One caution is that "here are the prices in London" is close to inapplicable to the Caribbean. The mercantilist policies of England made it illegal in many colonial jurisdictions to make things, as opposed to producing raw materials -- for that, they were dependent on imported English sources, at large markups.
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12-11-2021, 04:32 AM | #5 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Price list for TL3-4 commodities?
You may want to pick up a copy (PDF copy that is) of:
Privateers & Pirates by FJ Gaming https://www.drivethrurpg.com/product...rs-and-Pirates Here is a small sample of their price list: 2d (tuppence): Enough gin to get dead drunk on "Drunk for a penny, dead drunk for tuppence" A pound of meat. A whole chicken. A night in a dormitory with up to twenty others (dry, but watch your belongings). 3d (threepence): Supper of bread, cheese and beer, Cost of blood-letting for a poor person, Cost of postage of a one-page letter going 80 miles (paid for by recipient). Gallery seat at the theatre. 4d (fourpence): A quart of beer, A boat across the river. A pound of butter or a dozen eggs. 4d–6d: A pound of cheese (domestic). 5d: A pound of hair powder. 6d (sixpence): A barber's fee for a shave and dressing of one's wig, Cost of sweeping one chimney. The prices listed above are from 1750 or thereabouts. At RAPIER'S POINT is geared up for the 1650's or thereabouts. That was put out by IRON CROWN ENTERPRISES in its day as a papberback, but can be purchased as a PDF from Drivethru https://www.drivethrurpg.com/product...-Rapiers-Point |
12-11-2021, 06:22 AM | #6 | |
Join Date: Jun 2013
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Re: Price list for TL3-4 commodities?
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It also has a lot of quick and useful rules on trading. The table lists the average price for goods, and a 3d roll (with appropriate modifiers - a Notable Export for an area takes a penalty, indicating lower average cost, while a Desired Import gets a bonus, for higher average cost) gives you the actual price (ranging from 30% to 180%), and you can gamble on a contest of Merchant (or Streetwise, for illegal goods) to shift this a bit in your favor (failure shifts it against you).
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12-11-2021, 07:59 AM | #7 | |
Join Date: Apr 2019
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Re: Price list for TL3-4 commodities?
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In point of fact I don't use his currency either. (IMO non-decimal currencies are for other GMs). What I like is the list of day to day items, rooms, stabling, etc... Also dont forget this is a list with a pseudo realistic 'medieval' time frame in mind, where diamonds couldn't really be cut. So semi precious stones were worth more relative to diamonds because they could be shaped and polished. Or maybe better to say Diamonds were worth less because you couldn't do a great deal with them till 14th or 15th century. They were just rare. |
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12-11-2021, 08:11 AM | #8 |
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Re: Price list for TL3-4 commodities?
This, I think, is the kind of thing you want, and sadly not, for the most part, GURPS books. We don't have a great book on that yet, or at least not one focused on early modern commerce. Trade goods in the 1600s are going to look a lot different from goods appearing earlier because of the Colombian Exchange and related technological developments. Medieval/TL3 lists aren't going to include things like tobacco, chilies, allspice, and rum.
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12-11-2021, 08:24 AM | #9 | |
Join Date: Jun 2013
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Re: Price list for TL3-4 commodities?
A bow and crossbow of equal power (GURPS damage) should have comparable ranges. I think crossbows were typically more powerful than bows, so a longer range would make sense.
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Of course, all that said, I have no idea how appropriate Cubbins' list is, it's just that your two examples of errors... don't seem very off to me.
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12-11-2021, 08:51 AM | #10 | |
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Join Date: Feb 2005
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Re: Price list for TL3-4 commodities?
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...this, times multiple other sets of market conditions. I'd note (as we point out in GURPS Low Tech, p. 39) that prices are socially constructed. In many cases historically, the precise type of mineral a gemstone was had little to do with its price. If, say, red is an auspicious color, red gems will fetch higher prices than other gems and different kinds of red gems will sell for much the same price, regardless of absolute geological rarity.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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