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Old 09-06-2011, 05:18 PM   #11
simply Nathan
formerly known as 'Kenneth Latrans'
 
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Location: Wyoming, Michigan
Default Re: No Campaign Without Cat Girls

Here's the cat-related templates I've built.

(For a campaign designed for players to need only GURPS Lite and some GM handouts for things like races and magic)

Furry
20 points
A furry is a hairy person with the head and tail of an animal. The majority of their ranks are canines*, big cats, and rodents* (in that order). As a result of their bodies being chimeric, they have low HT.
Figure height and weight the same as for a human of equal ST, reduce by 10-20% for small animals(foxes, house cats, bunnies, etc.). Cut age in half.
Attribute Modifiers: HT-1[-10].
Advantages: Acute Taste and Smell 2[4]; Animal Empathy[5]; 15 points chosen from Catfall[10] and Flexibility[5], Combat Reflexes[15], Empathy[15], and Perfect Balance[15].
Perks: Fur(immune to sunburn)[1].
Disadvantages: Odious Racial Habit(scratching)[-5].

Small cats usually take Catfall with Flexibility; large cats usually take Combat Reflexes.
*Canines usually take Empathy, rodents Perfect Balance or Combat Reflexes -- but they're not relevant to this thread.


(For a pick-and-mix idea, where people take whatever combination of the animal's appearance, abilities, and personality they fancy; I didn't get very far on the project, but was ambitious enough at the time to think I could write GURPS: Furries.)

Cat
Skin deep(+7): Fur[1]; Sharp Claws[5]; Sharp Teeth[1]; Tail
Underlying(+30): SM-2; ST-4[-40]; DX+2[40]; Catfall[10]; Combat Reflexes[15]; Night Vision 5[5]
Personality(-7): Curious(12)[-5]; Loner(15)[-2]

Cheetah
Skin deep(+6): Fur[1]; Blunt Claws[3]; Sharp Teeth[1]; Partial Camouflage[1]; Tail
Underlying(+68): DX+2[40]; Enhanced Move 2(Ground Speed 20; Costs Fatigue, 6 FP/minute, -30%)[28]

Lion
Skin deep(+7): Fur[1]; Sharp Claws[5]; Sharp Teeth[1]; Tail
Underlying(+60): ST+3[30]; DX+1[20]; DR 1[5]; Night Vision 5[5]
Personality(-20): Chummy[-5]; Laziness[-10]

Smilodon
Skin deep(+8): Fur[1]; Sharp Claws[5]; Fangs[2]; Tail
Underlying(+65): ST+3[30]; DX+1[20]; HT+1[10]; DR 1[5]

Tiger
Skin deep(+8): Fur[1]; Sharp Claws[5]; Sharp Teeth[1]; Partial Camouflage[1]; Tail
Underlying(+75): ST+3[30]; DX+1[20]; Combat Reflexes[15]; DR 1[5]; Night Vision 5[5]
Personality(-5): Selfish(12)[-5]
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Old 09-06-2011, 06:05 PM   #12
Gold & Appel Inc
 
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Default Re: No Campaign Without Cat Girls

Quote:
Originally Posted by jacobmuller View Post
just spotted something in my own post:
Claws, Sharp (retractable, +10%) [6]
Isn't that the stats for cyberclaws, natural claws just being Claws [5]?
Gotta fix my catgirls.
I'd use the same build for a catgirl whose claws retract. It's just a renamed Switchable.

Quote:
Originally Posted by Kenneth Latrans View Post
[1] Purpose (find a husband and raise a family)
The number of game situations this could potentially apply to are more than enough to justify a full-blown 5-point Higher Purpose, and if I were GMing I would have to seriously consider the campaign before deciding that it wasn't too broad for that. Also, I find it a little creepy.
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Old 09-06-2011, 06:05 PM   #13
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Default Re: No Campaign Without Cat Girls

Quote:
Originally Posted by jacobmuller View Post
Gotta fix my catgirls.
Make tomorrow better today!



(Link to Something Postive poster at Warehouse 23.)
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Old 09-06-2011, 06:47 PM   #14
simply Nathan
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Default Re: No Campaign Without Cat Girls

Quote:
Originally Posted by Gold & Appel Inc View Post
The number of game situations this could potentially apply to are more than enough to justify a full-blown 5-point Higher Purpose, and if I were GMing I would have to seriously consider the campaign before deciding that it wasn't too broad for that. Also, I find it a little creepy.
I'd have to seriously consider the campaign's focus carefully before considering it worth the one point, instead of declaring it too narrow to be valid.
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Old 09-06-2011, 07:18 PM   #15
Fred Brackin
 
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Default Re: No Campaign Without Cat Girls

Gurps Eberron would have the "Shifters" of the original D&D version. These were sort of "half-lycanthropes" of varied animal background.

The one in one of my prominent games was definitely a cat-girl (barbarian too). When attacked by a pair of Sauhaugin she not only killed them, she ate them too.

The City Watch did come along afterward but they were all Gnomes and decided that the illusion of the day was "Nothing to see here! Move Along! Move Along!".

It's things like this that are the reason I don't work too hard on trying to get my players to be afraid of the monsters. Most of the monsters need to be afraid of my players.
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Old 09-06-2011, 08:58 PM   #16
Ed the Coastie
 
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Default Re: No Campaign Without Cat Girls

A few of my GURPS campaigns have had cat-people in them.
  • In my long-running Spellgate campaign, one of the adversaries was Cat-Person In-Betweener (cribbed from GURPS Voodoo) posing as a female human singer.
  • In my GURPS Gamma World game, one of the PCs was a male felinoid xia (Martial Arts, pg 8) from what had been western Michigan.
  • In a Dungeon Fantasy game I ran for a little while, one of the PCs was a male cat-person swashbuckler and another was a female cat-person wizard.
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Old 09-06-2011, 09:25 PM   #17
quarkstomper
 
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Default Re: No Campaign Without Cat Girls

All I can say is they can have my sexy cat-girls when they pry 'em out of my cold, dead... um... sketchbooks.
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Old 09-06-2011, 09:34 PM   #18
RyanW
 
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Default Re: No Campaign Without Cat Girls

If my temporarily on-hold campaign picks back up and runs for very long, it's quite likely that the PCs will meet some gods, and possibly including Bastet and Sekhmet.
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Old 09-06-2011, 09:45 PM   #19
David Johnston2
 
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Default Re: No Campaign Without Cat Girls

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Originally Posted by RyanW View Post
If my temporarily on-hold campaign picks back up and runs for very long, it's quite likely that the PCs will meet some gods, and possibly including Bastet and Sekhmet.
I had a GURPS Supers campaign once upon a time where I designed an avatar of Sekhmet with the ability to smell religious faith. I can't remember how since it was 3rd edition and that's a really bizarre ability. Also rarely useful.
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Old 09-07-2011, 02:28 AM   #20
Anders
 
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Default Re: No Campaign Without Cat Girls

Quote:
Originally Posted by Gold & Appel Inc View Post
I'd use the same build for a catgirl whose claws retract. It's just a renamed Switchable.
I asked Kromm some time ago and he said cats and catpeople don't have retractable. You can still see and feel that they have claws (especially on my cat, but that's another story).
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